Sunday, December 30, 2012

Ultimate Build and Item Guide for Rattletrap - The Clockwerk Goblin



" RATTLETRAP "
[ The Clockwerk Goblin ]




"CLICK HERE - FOR DETAILED INFO ON CLOCKWERK's SKILLS"


SKILL-BUILD:

Level 1: Level 2: Level 3: Level 4: Level 5: Level 6: Level 7: Level 8: Level 9: Level 10: Level 11: Level 12: Level 13: Level 14: Level 15: Level 16: Level 17 - 25: 

JUSTIFICATION:
Rocket Flare at Level 1 will give you a great advantage in last hitting creeps and also serves as your tool to cancel healing of enemies[salve / clarity].

Maxing Battery Assault as soon as possible: You will need this skill to harass your enemy by going near him and then relentlessly attack him to death. Note: Keep in mind that you should cancel the 'backswing animation' of clockwerk's attack and simultaneously walk towards the target to achieve the full potential of harassing with battery assault.

ITEM-BUILD:

STARTING:
 
 
 x2

JUSTIFICATION:
4 pieces of Ironwood branch gives you more HP, more MP, and +4 attack damage which is what you need to have that laning advantage. 2 pieces of Healing Salve will make you last longer in the lane.

Also, the Ring of Protection is there so that after you farm up 325 gold. You will buy a SOBI MASK and make it a Ring of Basillius.

Ring of Basillius gives you that extra edge in harassing your enemy. Increased mana regen is good, the armor bonus is great because you will be able to tank extra hits.

CORE:
 
 

EXTENSION:
 into ->  if able

LUXURY:
 into 



JUSTIFICATION [CORE , EXTENSION and LUXURY]:
Aghanim's Scepter gives you the ability to perform ganks more often because of the reduced cooldown of your ultimate.

Urn of Shadows ensures you that after every successful gank, you gain a free healing salve. Not to mention the increased mana regen is great for clockwerk.

Hood/Pipe grants you and your teammates extra survivability in team clashes against spells which is always great however you look at it.

Radiance is pretty good considering you are always at the center of the fight and you tend to follow enemies a lot.

While Vladimirs is just an optional item considering your core is an RoB. It is still a great addition to your team if no one else would want to buy it.

OVERALL BONUS [LEVEL 25] (STAT GAIN/LV. and ATTRIBUTE BONUS EXCLUDED):
+60 MS
+25% IAS
+1.4 Armor
+656 Hit points
+150 Mana points
+12.72 HP regen/sec
+0.4 MP regen/sec
+50% MP regen
+30% Magic Resistance
+84 Attack damage
+16% Lifesteal (Aura)
+15% Attack Damage (Aura)
+5 Armor (Aura)
+0.80 MP regen/sec (Aura)

Attribute Switch [Treads] - useful for gaining a little bit of mana when needed.
Soul Release [Urn] - very useful for healing yourself after ganking.
Burn Damage [Radiance] - 40 magical damage/sec combined with battery assault HURTS a lot.
Upgraded Ultimate [Aghanim's Scepter] - reduces your ultimates cooldown by a great amount.
Barrier [Pipe]
 - your team gains extended hit points in a clash. ^_^

GAMEPLAY

At the laning phase, make sure you use rocket flares to both last hit and harass. You can also use it on the sidelanes too so that the enemies will always have lowered hitpoints which is beneficial to your allies.

As much as possible, try to isolate the enemy hero in your lane using battery assault.

Preferably engage the enemy exactly as soon as his creeps are all dead or at least only 1 of them are alive. Then go for the kill. Don't worry too much about the tower because RoB grants you additional armor plus you have Salve's.

You should be able to kill your opponent 3 to 5 times at the laning phase if it goes well. Luckily, if your opponent is not that skilled enough to face you; you will be getting roughly around 10 to 15 kills just in the laning phase [My record is 14 kills. [14 minutes game time, kills of only 1 hero, my lane opponent]

After the laning phase, you should now have farmed an URN and a POWER TREADS. Now, you are to perform as much ganks as possible before the game hits the LATE-GAME PHASE because by then... you won't be able to gank enemies that easily.

Use your COG to isolate Agility heroes or Supports [in short, isolate the ones that can be killed within the duration of the cog] and then chase any retreating enemy hero with your battery assault or hookshot if you still haven't used it yet.

You should now have farmed your core items and luckily, a pipe and radiance.

That's pretty much it.

at Late Game, it all depends on how you initiate the clash with your HOOKSHOT + COG + BATTERY ASSAULT + [PIPE (BARRIER)] if you will win or not.

That is all.

P.S.
I mostly pick clockwerk in drafts when the enemy picks Nevermore, Tinker or any hero without disable as a mid-laner because they are pretty much 100% KILLABLE when you reach level 3 and have an RoB and Boots of Speed[if the enemy also has boots of speed, you really need this too][provided they don't have their supports backing them up]. /gg

Especially if the enemy also picks Earthshaker. Clockwerk's skills will make sure Raigor cannot cast Fissure and Enchant Totem.

Name with Colors in DotA and Garena | DotA Name Color Codes

Ever wonder how others have custom colors in their names Well it's just an easy way to have for your Garena Client and Warcraft 3 Dota.

Note: While playing, you can not see the colored name, so other players can only see this except yourself.

Type this codes in your Name or Garena Username:


Red is .|c00ff0000(your name)
Green is .c0000ff00(your name)
Blue is .|c000000ff(your name)
Yellow is .|c00ffff00(your name)
Magenta/Bright Purple is .|c00ff00ff(your name)
Deeper purple/violet is .|c00a400ff(your name)
Cyan is .|c0000ffff(your name)
Teal is .|c0000ffca(your name)
Black is .|c00000000(your name)
Medium grey is .|c007c7c7c(your name)
Goldish is .|c00ffbd00(your name)

Hope you guys enjoy your new Name! Happy Dota Gaming!

Thursday, December 27, 2012

Zen - Arc Warden ITEM BUILD | SKILL BUILD | TIPS


DotA Zet the Arc Warden Guide, Strategy & Build. Zet is an Agility which is introduced on the DotA 6.75. This post will provide you with Zet the Arc Warden Guide, Zet the Arc Warden Strategy, Item Build and Skill Build.

In the magnetic and ether touched lands of the far south a perpetual storm rages. In this strange, barren land, only an isolated tribe of nomads know to exist. These nomads worship the very nether storms that plague the land, and born out of this bizarre energy and intense faith, a chaotic god emerges. Sensing the calamity of the approaching battle of the ancients, the infant deity imbues his most trusted prophet with avataric powers and sends him to quell the forces of order and good that impede his growth. Wielding the ether touched powers of lightning, magnetism, and the ability to reverberate an exact duplicate of himself into being, Arc Warden is a force to be reckoned with.

Affiliation : Scourge
Type: Agility

Movespeed: 295
Starting Armor: 0
Attack Damage: 40-50
Attack Range: 625

Intelligence: 24 + 2.1
Strength: 24 + 1.9
Agility: 15 + 1.8


Zet the Arc Warden Skills


  • Flux

Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.

AoE: 225
Slow: 50%
DPS: 15/30/45/60
Duration: 6

Cooldown: 20
Manacost: 75
Cast Range: 600/700/800/900

Note: Effect stacks directly with multiple instances. Each instance operates independently.
Ability Code: A2M1

Magnetic Field
Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied units and buildings within. The field has an aoe of 375.

Duration: 3.5/4/4.5/5
AoE: 375
Attack Speed Bonus: 50/60/70/80

Cooldown: 50
Manacost: 110
Cast Range: 900

Note: Units need to remain within this area to get the bonuses
Ability Code: A2LM


  • Spark Wraith

Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.

Activation Delay: 3 seconds
Duration: Lasts up to 50 seconds before expiring or when it finds an enemy
Damage: 150/200/250/300
AoE: 375 (seeks towards the closest unit in this AoE at 400 MS and damages it)

Cast Range: 2000
Cooldown: 4
Manacost: 50

Ability Code: A2LL


  • Tempest Double (Ultimate)

By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.

HP/MP Cost: 30/15/0% of current HP/MP
Cooldown: 55
Duration: 20

Note: The Tempest Double is visibly different for allies. Cannot copy Wards, Smoke or Refresher Orb.

Zet the Arc Warden Skill Build
1. Spark Wraith
2. Flux
3. Flux
4. Magnetic Field
5. Flux
6. Tempest Double
7. Flux
8. Spark Wraith/Magnetic Field
9. Spark Wraith/Magnetic Field
10. Spark Wraith/Magnetic Field
11. Tempest Double
12. Magnetic Field/Spark Wraith
13. Magnetic Field/Spark Wraith
14. Magnetic Field/Spark Wraith
15. Stats
16. Tempest Double
17. Stats++

Zet the Arc Warden Item Build
Recommended Items


  1. Arcane Boots
  2. Hand of Midas
  3. Necronomicon
  4. Dagon
  5. Manta


To get the most of Zet's ulti, get as many as cast-able items.

Zet the Arc Warden Strategy
Extreme Strategy
Rush Midas at the start, with only regen items (salves preferably, in case some stick). Past level 6, always have midas, 1 salve & 1 clarity in inventory. Use the midas every 100 cooldown and 55 cooldown.

Proceed directly to Necronomicon 3 after boots. As soon as you have Necronomicon 3 or even at Necro 1 or 2 if you feel like it, solo Roshan. He dies in a matter of seconds. After Roshan, go Boots of travel -> Lothar's Edge -> Manta -> Desolator

Whenever the enemy team is even slightly out of position, backdoor their Tower and Rax. With your items, you can kill the tower in about 2-3 seconds, same with rax. Even with backdoor regeneration active.

This post contain Zet the Arc Warden Guide & Build. If you have different build or strategy, you can give your comments.

Download DotA 6.77 AI Map


Download the latest 6.77 AI map from dota Bite! 

Latest AI Map:

Version Notes:
  • Supports DotA v6.77
  • Ported from PleaseBugMeNot's DotA v6.74c AI v1.3b
  • Phoenix lag with Sun Ray has been fixed
  • Arc Warden and Winter Wyvern are tend to cast more spells.

DotA 6.77 Map Download and Changelogs


Ice Frog finally release their latest stable DotA Map. Improved heros and Items are included in this patch. Hope you enjoy playing.

Download DotA 6.77 Map 

  • Download the w3x file from the link above and copy it to 'Warcraft III\Maps\Download' folder in order to play.


6.77 Map Changelogs:


Heroes

Ancient Apparition
- Chilling Touch manacost rescaled from 140 to 110/120/130/140

Batrider
- Batrider can no longer attack while using Flaming Lasso

Bounty Hunter
- Track no longer reduces armor

Centaur
- Movement speed decreased from 305 to 300
- Double Edge no longer interrupts channeling
- Stampede now applies a 100% slow instead of a stun (as always, units cannot be slowed below 100 movement speed)

Clockwerk
- Agility growth increased from 1.2 to 2.3

Dazzle
- Shallow Grave cast range rescaled from 400/600/800/1000 to 550/700/850/1000

Doom Bringer
- Scorched Earth now also affects other units you control
- Doom now has too much armor! (+1)

Drow Ranger
- Trueshot Aura now only affects non-hero units within 900 range of Drow

Earthshaker
- Aftershock stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
- Aftershock damage increased from 25/45/75/115 to 50/75/100/125
- Enchant Totem cooldown decreased from 6 to 5

Enchantress
- Untouchable AS reduction increased from 20/40/60/80 to 20/50/80/110

Jakiro
- Ice Path damage from 100 to 25/50/75/100

Lycanthrope
- Base Int increased from 15 to 17
- Spirit Wolves armor increased by 1

Magnus
- Skewer no longer affects magic immune units
- Skewer cast range rescaled from 1200 to 600/800/1000/1200
- Reverse Polarity duration decreased from 2.5/3.25/4 to 2.25/3/3.75

Medusa
- Stone Gaze cooldown decreased from 140/110/80 to 140/100/60

Mirana
- Moonlight Shadow duration increased from 11 to 15 seconds

Morphling
- Cast animation time decreased from 0.4 to 0.25

Necrolyte
- Reaper's Scythe stun/delay increased from 1 to 1.5 seconds

Omniknight
- Purification cast range rescaled from 400/500/600/700 to 700

Phoenix
- Sun Ray max range decreased from 1600 to 1300
- Sun Ray base damage decreased from 16/24/32/40 to 15/20/25/30
- Sun Ray now ends if you are stunned or silenced
- Fixed some Sunray lag issues

Puck
- Illusory Orb cooldown decreased from 13 to 12

Pugna
- Decrepify cooldown decreased from 13/11/9/7 to 12/10/8/6

Shadow Demon
- Shadow Poison cooldown decreased from 3 to 2.75

Slark
- Base agility increased by 6

Spectre
- Haunt no longer ends when you use reality (the targeted illusion is still replaced by you though)

Sven
- Great Cleave damage decreased from 25/40/55/70 to 20/35/50/65
- Warcry duration decreased from 8 to 7 seconds

Templar Assassin
- Refraction manacost increased from 75 to 100

Terrorblade
- Movement speed increased by 5

Treant Protector
- Damage increased by 10
- Leech Seed cooldown decreased from 18/16/14/12 to 16/14/12/10
- Overgrowth cooldown decreased from 80 to 70
- Living Armor damage instances increased from 6 to 7
- Living Armor can be cast through the minimap (only considers heroes and towers/rax in this mode)

Undying
- Decay damage reduced from 40/80/120/160 to 20/60/100/140

Vengeful Spirit
- Wave of Terror damage increased from 18.75/37.5/56.25/75 to 30/50/70/90

Viper
- Base strength increased by 3

Warlock
- Shadow Word cooldown decreased from 20 to 16

Weaver
- Shukuchi damage increased from 90/100/110/120 to 90/110/130/150

Winter Wyvern
- Arctic Burn cooldown decreased from 60/50/40/30 to 50/40/30/20
- Splinter Blast cooldown decreased from 8 to 7
- Fixed Arctic Burn vs Roshan

Zeus
- Strength growth increased from 1.8 to 2.3

Items

Buriza-do Kyanon
- Crit multiplier decreased from 2.7 to 2.4
- Recipe cost decreased from 1200 to 1000

Crystalys
- Damage decreased from 35 to 30

Eye of Skadi
- HP bonus increased from 200 to 250
- MP bonus increase from 150 to 250

Shiva's Guard
- Freezing Aura's attack speed reduction increased from 25 to 30

Miscellaneous

* Harpy's Chain Lightning manacost reduced from 90 to 50

Pockie Ninja II Social: Ultimate Ninjutsus (Golden Skills) of Golden Ninjas


Ultimate Ninjutsu Skills (light blue/aqua labeled skills) are now available in the game and are exclusive only to Golden Ninjas. To activate, select a Lvl 40 Golden Ninja and use 1 Ultimate Ninjutsu Token to unlock their 4th skill slot, a unique skill per golden ninja!

?Back to Pockie Ninja II Social FAQ, Tips, Tricks and Strategy Guides List






- Ultimate Ninjutsus and Skill Effects

Torchlight II: How to Increase or Add Sockets to Items


To learn how to increase the number of sockets to equipments, refer to the guide below.

Sockets or item slots are used to equip socketable items or gems that will give new bonuses to the gear.
By default, item grades have their own fixed number of sockets and some are randomly generated. Read more below to learn how to take advantage of these features.

?Back to Torchlight II FAQ

Wednesday, December 26, 2012

Pockie Ninja II Social: How to Get Golden Ultimate Ninjutsu Skills


Ultimate Ninjutsus, also known as Golden Skills are exclusive skills for Golden Ninjas. Unlike other skills, Ultimate Skills can only be learned by using special items found from in-game features.

Ultimate Ninjutsus varies per ninja and all of them are purely based from the original characters found in the anime series - Naruto. Refer below to learn more!

?Back to Pockie Ninja II

Torchlight II: How to Get Golden Keys to Open Locked Golden Chests


Golden Keys are quest items used for opening Locked Golden Chests that contains valuable loots that can slightly boost your equipments and game progress. Note: players tend to use their equipments that gives "?% increase in Magic-Finding Luck" bonus before opening chests to increase their luck bonus stat.

If you need help finding Golden Keys to open Locked Golden Chests at a

Sunday, December 23, 2012

Torchlight II: How to Refresh Items Sold in the NPC Shops


If you want to instantly refresh the NPC shops around the city you are in, to buy a much powerful weapon or armor to increase your attacks and overall damage reductions, or to simply find specific stat bonuses for your build, then you came to the right place.

Refer below to learn more on how to refresh all the items sold in the NPC shops.

?Back to Torchlight II FAQ, Tips, Tricks

Saturday, December 22, 2012

Torchlight II: How to Get the Iron Sword from the Notch's Mine


The Iron Sword is a blue rare weapon item that drops in Act 3 in "Notch's Mine" dungeon. This is a very good weapon item for pet lovers or minion summoners in Torchlight II. It's very difficult to find though because the entrance of the mine rarely spawns.

This cool weapon is also known as the Minecraft "Easter Egg" item because it looks pixelated!, just like the game Minecraft.

Torchlight II: Engineer - Pet Minion Summoner Stats and Skill Build


This build will focus on using pets and minions as the primary damage source. Thus, it will highly depend on the Construction skills of the Engineer. Stats doesn't really affect pets and minions, so attribute points are used for survival purposes instead.

If you want your Engineer to summon or construct lots of machine bots to deal massive damages to your enemies while keeping

Wednesday, December 19, 2012

Pockie Ninja II Social: How to Upgrade Unique Skills


Unique Skills are ninjutsus that will make your ninjas more powerful. To equip one, go to your Ninja Screen and choose a ninja from the list. Click the "Manage" button below the Unique Skill slot to learn a new unique skill.

With the new game patch, Unique Skills (red labeled skill books) are now upgradable through the "My Ninjas" Window. Refer below to learn more.

?Back to

Torchlight II: Engineer - Wildfire Engineer Stats and Skill Build


This build will focus on using fire based skills. Instead of using the Engineer's Strength and Vitality attributes, this wildfire engineer will invest on Focus and Vitality to increase damage outputs.

If you want your Engineer to deal massive elemental or fire based damages to burn your enemies to smithereens, and absorb all incoming damages with your awesome Forcefield, then this

Monday, December 10, 2012

Best Top Rated Facebook and Mobile Social Games of 2012


The list of Social Games below is based on the ranking system and star ratings by Facebook users around January 12, 2012 to November 10, 2012. The list takes into account games that launched in 2012 on Facebook.com, as well as mobile games integrated with Facebook. It only includes those games with at least 100,000 monthly active Facebook users. Congratulations! ^^



- Here's to More

Friday, December 7, 2012

I Can't Find or Play Pockie Ninja, PN II or PN II: Original on Facebook



The Pockie Ninja, PN II and Pockie Ninja II: Original Fan Pages on Facebook are still available, but if you click on the Play Game option, it will only redirect you back to the same page. Don't worry, this is not a bug or game error because Pockie Ninja closed their game app on Facebook!

To learn the reason behind and how existing players can continue on through the game using

I Can't Find or Play Pockie Pirates on Facebook



The Pockie Pirates Fan Page on Facebook is still available, but if you click on the Play Game option, it will only redirect you back to the same page. Don't worry, this is not a bug or game error because Pockie Ninja closed their game app on Facebook!

To learn the reason behind and how existing players can continue on through the game using their Facebook Accounts, refer to the

Tuesday, December 4, 2012

Torchlight II: Outlander - Blind-Lock Summoner Stats and Skill Build


This build will focus on using the Blind effect from the Shotgonne Mastery to control enemy mobs, and to Blind-Lock enemy bosses for an easier kill. A successful Blind-Lock will make your enemy do nothing but to stand or walk around!

If you want your Outlander to spam damaging combo skills and summon allies from the Shadows while locking your enemies to endless blindness, then

Saturday, December 1, 2012

Torchlight II: Outlander - Poison Glaive Caster Stats and Skill Build


This build will focus on using Poison based or Elemental skills in the Outlander skill trees. To enhance their elemental damages and to level up easier, this build will prioritize the Focus attribute more than Dexterity.

If you want your Outlander to spam powerful skills with massive damages to your enemies, or kill Champions or Elite bosses within 60 seconds or less, then this

Wednesday, November 28, 2012

Torchlight II: Berserker - Wolf Shaman Stats and Skill Build


This build will shine and dominate all Modes at Lvl 42, once you learn the Wolfpack skill. Early game, this build is somewhat difficult to play but this guide will provide an easier way.

If you want your Berserker to transform into a wolf and lunge through your enemies at melee range, or summon endless spectral wolves from a far and attack enemies around you, then this build is

Monday, November 26, 2012

Torchlight II: Berserker - Elite Dual Wielder Stats and Skill Build


This DW Berserker build will focus on both damage and survival to survive tough battles, specially in Elite Mode.

If you want your Berserker to carry 2 similar melee weapons, steal your enemies' health with your massive critical hits and attack speed, stand your ground and bring havoc to your enemies using your wolf like skills, then this build is for you!

?Back to Torchlight II

Friday, November 23, 2012

Torchlight II: How to Get or Farm The Eye of Grell Socketables


The "The Eye of Grell" socketable is an excellent starter item for Elite Mode, specially for melee heroes. Farm them and put them into your Armors/Trinkets to increase your character's overall survivability!

By default, melee characters have a 25% damage reduction. To increase this stat, collect items like "The Eye of Grell" or the "Skull of Limoany" socketables. The maximum

Torchlight II: How to Replay Completed Maps? or Defeat Bosses Again?



To effectively farm items without creating another character per run, it is best to just re-roll the map and play again with randomized dungeons and fresh spawns. To learn how to do this, refer to the simple walkthrough below.


Note: This walkthrough is for legit players, no console cheating required. For faster runs, use Waypoint Portals, Haste spell and some Mobility skills.

Tuesday, November 20, 2012

Torchlight II: Embermage - Chaos Mage Stats and Skill Build


This build will focus more on the Inferno skill tree of the Embermage. Since you will be using Magma Spear and Wand Chaos combo, it is best to increase your damage reduction rates to be able to stand your ground and deal more damages.

If you want your Embermage to deal Fire based damages with chaotic effects and watch your enemies burn to death ignoring their armors, then this

Monday, November 19, 2012

Torchlight II: Embermage - Frost Mage Stats and Skill Build


This build will focus more on the Frost skill tree of the Embermage. Since you will be using pure Frost skills, it is best to add some debuffs skills to decrease the Ice resistances of your enemies, thus also increases your overall damage output!

If you want your Embermage to reach and deal one of the highest number of damage possible for Embermages, and like to watch your enemies

Sunday, November 18, 2012

Torchlight II: Embermage - Prismatic Bolt (PB Mage) Stats and Skill Build


This Embermage build will focus on using the Prismatic Bolt skill under the Storm Skills, and all three Elemental Brands to strengthen the damage output of Prismatic Bolt.

If you want your Embermage to unleash massive elemental damages with deadly effects and high accuracy rate from a far, while avoiding enemy attacks with your sneaky teleport skill, then this build is for you!

Tuesday, November 13, 2012

Torchlight II: What Are the Differences Between Modes or Difficulties?


Here are some first hand look of the different game modes or difficulties in Torchlight 2. If you can't decide which mode you want best to play, this list might be able to help you.

Unlike Torchlight 1, Torchlight 2's item drop rates will not depend on your current difficulty!, but this time, gold drop rates will decrease as you go up in difficulties. This will greatly impact your

Wednesday, November 7, 2012

Torchlight II: Highest Level Cap, Fame, Stats and Skill Points


If you want to know the maximum level, fame level, total stats and total skill points that you can get with your character, then you came to the right place.

Plan ahead using this simple guide to determine your goals while playing Torchlight II. Not all skills can be learned and not all attributes can be maxed, so prioritize what you need for your own unique character builds!

?

Sunday, November 4, 2012

Torchlight II: Transmutation Recipes - Complete List


To perform a transmutation, place the ingredients into the slots. If the ingredients are appropriate for a recipe, the transmutation button will become active and allow you to perform the transmutation! This will remove the necessary items and place the new item into your bag.

The recipe list will show the results from transmutations you've performed. Not all of the
transmutation

Torchlight II: Robot Parts Quest, Locations and Walkthrough Guide


Robot Parts Side Quest: You found a strange piece of metal that appears to be some part of a robot. It has '4000' carved into it. You wonder just how many more pieces there could be.

This side quest will become available after getting the Robotic Drum in Act I - Widow's Veil. The parts are scattered secretly around the game and the only way to get them is to complete a series of

Tuesday, October 23, 2012

Download DotA 6.75 Map Changelogs and Bug Fixes

Download Map DotA 6.75



* Goblin Shredder added to Captain's Mode
* Skywrath Mage added to Captain's Mode
* Captain's Mode first ban phase now has 2 bans instead of 3
* Captain's Mode second ban phase now has 3 bans instead of 2

* Glyph duration increased from 4 to 5 seconds
* Enraged Wildkin's Tornado vision decreased from 1200/800 to 300
* Aegis reclaim time decreased from 10 to 6 minutes

Roshan still respawns every 10 minutes, this change does not affect him. It only means that Aegis will last 6 minutes in your inventory instead of 10.


* Team AoE bounty for kills with 2 heroes around changed from 9*Level+95 to 12*Level + 125
* Team AoE bounty for kills with 3 heroes around changed from 8*Level+20 to 10*Level+40
* Killer bounty level multiplier increased from 200+5*Level to 200+9*Level
* Total XP required for level 7 decreased from 2700 to 2600
* Total XP required for level 8 decreased from 3500 to 3200

It still requires a total of 4400 XP to reach level 9


* Added a new loading screen


* Random Draft Mode hero pool count increased from 20 to 22
* Recipe items no longer sell for 80% of their price (now 50% like regular items)
* Added a 1 second cooldown to placing Observer and Sentry wards (to help prevent accidental usage when lagging)
* Fixed various item sell costs
* Fixed a lot of tooltips issues
* Roshan turn rate increased to fix some abuses
* Fixed a bug that could cause Brewmaster to not respawn





* Added a new Agility hero

Zet, the Arc Warden

Scourge
Agility

Movespeed: 295
Starting Armor: 0
Attack Damage: 40-50
Attack Range: 625

Intelligence: 24 + 2.1
Strength: 24 + 1.9
Agility: 15 + 1.8




Flux:
=====
Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.

AoE: 225
Slow: 50%
DPS: 15/30/45/60
Duration: 6

Cooldown: 20
Manacost: 75
Cast Range: 600/700/800/900

Note: Effect stacks directly with multiple instances. Each instance operates independently.

Ability Code: A2M1




Magnetic Field:
================
Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied units and buildings within. The field has an aoe of 375.

Duration: 3.5/4/4.5/5
AoE: 375
Attack Speed Bonus: 50/60/70/80

Cooldown: 50
Manacost: 110
Cast Range: 900

Note: Units need to remain within this area to get the bonuses

Ability Code: A2LM




Spark Wraith:
==============
Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.


Activation Delay: 3 seconds
Duration: Lasts up to 50 seconds before expiring or when it finds an enemy
Damage: 150/200/250/300
AoE: 375 (seeks towards the closest unit in this AoE at 400 MS and damages it)

Cast Range: 2000
Cooldown: 4
Manacost: 50

Ability Code: A2LL




Tempest Double:
==================
By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.

HP/MP Cost: 30/15/0% of current HP/MP

Cooldown: 55
Duration: 20

Note: The Tempest Double is visibly different for allies. Cannot copy Wards, Smoke or Refresher Orb.

Ability Code: A2M0


* Added a new Intelligence hero

Auroth, the Winter Wyvern

Scourge
Intelligence

Movespeed: 285
Starting Armor: 1

Attack Damage: 38-45
Attack Range: 425

Intelligence: 25 + 2.4
Strength: 24 + 2.1
Agility: 16 + 1.9




Arctic Burn:
==============
Imbues you with a deathly chill, causing you to gain bonus attack range and flying movement for 6 seconds. Your attacks place an arctic burn on enemies that slows them and burns a portion of their health away.

Debuff cannot be refreshed on enemies that it hits.

Duration: 6 seconds
Attack Range: 700/800/900/1000
Slow: 25/30/35/40% for 4 seconds
HP Burn: drains 6% of current HP per second (not lethal, does not count as damage)

Cooldown: 60/50/40/30
Manacost: 120/110/100/90

Ability Code: A2NE



Splinter Blast
===============
Fires a passive shard of ice at an enemy unit. Upon impact, it gains new life and splits off into active shards that deal heavy damage and slow to all other enemy units. Initial target is unaffected.

Split AoE: 500
Secondary Target Damage: 100/180/260/340
Secondary Target Slow: 25% for 4 seconds
Projectile Speed: Takes 1.5 seconds to arrive at the destination

Cast Range: 1200
Cooldown: 8
Manacost: 120/130/140/150

Ability Code: A2LA



Cold Embrace
==============
Reduces an allied hero's body temperature by encasing him in ice, sending him into a deep sleep and regenerating a percentage of max HP for 4 seconds, in addition to blocking all physical damage for its duration.

Duration: 4
HP Regeneration: 20 + 3/4/5/6% of Max HP per second

Cast Range: 1000
Cooldown: 14
Manacost: 75

Note: The allied hero is disabled for the duration of the buff.

Ability Code: A2LB



Winter's Curse:
================
Winter Wyvern strikes the battlefield with a maddening chill, cursing a targeted enemy unit and freezing it in place. All of the target's nearby allied units will go into an uncontrollable frenzy, attacking the frozen ally for a short duration.

Duration: 2.5/2.75/3
AOE: 350

Cast Range: 800
Manacost: 250
Cooldown: 90

Note: You get credit for kills done this way. Does not affect target's magic immune allies.

Ability Code: A0Z0




 Alchemist
- Acid Spray damage per second increased from 8/16/24/32 to 14/20/26/32
- Acid Spray manacost from 160 to 130/140/150/160
- Chemical Rage Base Attack Time decreased from 1.45/1.3/1.15 to 1.4/1.2/1.0
- Goblin's Greed counter duration increased from 20 to 25 seconds
- Goblin's Greed bonus gold scaling adjusted from 2/4/6/8 + 2 to 4/6/8/10 + 1/2/3/4
- Unstable Concoction max damage increased from 130/200/270/340 to 150/220/290/360
- Unstable Concoction no longer displays the countdown numbers to enemies
- Unstable Concoction always affects a 175 area around where it explodes



 Anti-Mage
- Movement speed decreased from 320 to 315
- Blink animation time increased from 0.33 to 0.4
- Legs decreased from 2/2/2/2 to 1/1.5/1.8/1.9


 Axe
- Berserker's Call bonus armor increased from 30 to 40
- Battle Hunger slow decreased from 10% to 8%
- Battle Hunger movement bonus increased from 4% to 8% per affected enemy
- Counter Helix damage increased from 100/130/160/190 to 100/135/170/205

 Ancient Apparition
- Chilling Touch now deals its bonus damage and uses a charge when attacking creeps
- Chilling Touch AoE increased from 450 to 525
- Chilling Touch damage increased from 40/50/60/70 to 50/60/70/80
- Chilling Touch duration reduced from 40 to 30
- Ice Blast is no longer dispelled by the Fountain

 Bane Elemental
- Fiend's Grip Aghanim's duration increased from 6 to 7
- Enfeeble damage reduction increased from 25/50/75/100 to 30/60/90/120
- Enfeeble can no longer be dispelled



 Batrider
- Cast animation time decreased from 0.3 to 0.2
- Strength growth increased from 2.0 to 2.7
- Turn rate improved from 0.4 to 1.0
- Firefly duration increased from 15 to 18 seconds
- Firefly damage trail no longer instantly disappears when Batrider dies

 Bloodseeker
- Blood Bath death detection AoE for enemy heroes increased from 225 to 325
- Bloodrage bonus base damage from 20/40/60/80% to 30/60/90/120%
- Thirst AOE from 1500/3000/4500/6000 to 6000
- Thirst MS bonus from 11/22/33/44% to 15/25/35/45%
- Thirst HP percentage detection rescaled from constant 40% to 20/30/40/50% HP (invis is half that)

 Bristleback
- Quill Spray damage cap increased from 220 to 400
- Warpath damage per stack increased from 10/15/20 to 20/25/30
- Warpath base damage increased from 10/20/30 to 20/25/30
- Fixed how Quill Spray damage threshold works



 Broodmother
- Spawn Spider's Spiderite bounty increased from 11-13 to 16-21
- Incapacitating Bite no longer gives 2/4/6/8 bonus damage
- Incapacitating Bite miss rate increased from 10/15/20/25 to 10/20/30/40

 Centaur
- Double Edge now deals its damage in a 190 AoE around the target

 Chaos Knight
- Chaos Bolt's stun is no longer partially undodgeable (now a normal projectile with 1000 speed)

 Chen
- Holy Persuasion no longer has the ability to teleport allied units
- Test of Faith grants you a secondary ability to teleport allied units



 Clinkz
- Strafe attack speed bonus increased from 110 to 130

 Clockwerk
- Strength growth increased from 2.4 to 2.7
- Battery Assault damage interval improved from 0.75 to 0.7
- Power Cogs damage and mana drain increased from 60/90/120/150 to 80/120/160/200
- Power Cogs duration increased from 3/4/5/6 to 5/6/7/8
- Fixed Power Cogs not triggering and burning mana/hp when someone Force Staffs over it

 Crystal Maiden
- Freezing Field duration increased from 4 to 7 seconds

 Dark Seer
- Movement speed decreased from 305 to 300
- Vacuum cooldown increased from 16 to 19
- Vacuum cast range decreased from 550 to 500
- Vacuum AoE decreased from 275/375/475/575 to 250/350/450/550
- Vacuum can no longer pull invulnerable units

 Dazzle
- Poison Touch level 4 cooldown decreased from 9 to 7
- Shadow Wave AoE increased from 170 to 185

 Disruptor
- Static Storm max damage increased from 170/210/250 to 170/220/270

 Doom Bringer
- Devour creep level restriction removed
- Devour cooldown from 60/55/50/45 to 70/60/50/40
- Devour gold from 40/60/80/100 to 25/50/75/100
- Devour manacost from 60 to 60/50/40/30
- Level Death bonus damage now deals 20% of Max HP instead of a fixed amount
- Level Death damage increased from 100/150/200/250 to 125/175/225/275
- Scorched Earth damage/heal increased from 12/16/20/24 to 12/18/24/30

 Dragon Knight
- Armor decreased by 1
- Dragon Blood armor bonus increased from 2/4/6/8 to 3/6/9/12
- Elder Dragon form level 2/3 no longer gives bonus damage (was 5/14)
- Elder Dragon form level 2/3 splash area rescaled slightly



 Drow Ranger
- Frost Arrow's slow increased from 50% to 60% at level 4
- Marksmanship level 3 agility bonus increased from 45 to 60
- Trueshot Aura damage bonus increased from 7/14/21/28% to 8/16/24/32%
- Silence cooldown decreased from 15 to 13

 Earthshaker
- Enchant Totem cooldown decreased from 7 to 6 seconds

 Ember Spirit
- Armor decreased by 1
- Fire Remnant recharge time increased from 30 to 35 seconds
- Fire Remnant damage per instance from 120/160/200 to 100/150/200

 Enigma
- Malefice damage reduced from 30/40/65/80 to 40/40/65/65 (still 1/2/2/3 pulses)
- Midnight Pulse cast range from 500 to 700
- Blackhole manacost from 200/300/400 to 250/350/450

 Faceless Void
- Time Lock deals twice as much damage when it procs on a target in Chronosphere
- Faceless Void can no longer be frozen by any Chronosphere!!

 Furion
- Movement speed decreased from 300 to 295
- Force of Nature's Treant's magic resistance decreased from 33% to 20%

 Goblin Shredder
- Strength growth reduced from 2.4 to 2.1
- Chakram moves 20% slower

 Guardian Wisp
- Overcharge HP/MP cost over time increased from 2.5% to 3.5%
- Tether regeneration transfer now heals the Tethered unit at 1.5x the rate of Wisp

 Gyrocopter
- Movement speed increased from 305 to 315
- Flak Cannon AoE increased from 800 to 1000
- Call Down AoE increased from 400 to 450

 Huskar
- Burning Spears duration increased from 6 to 7
- Inner Vitality can now be cast on magic immune targets
- Life Break Aghanim's cooldown decreased from 24/16/8 to 4

 Invoker
- Invoker base damage decreased by 4

 Jakiro
- Facing direction now more accurately matches his turn rate (just a visual change)
- Liquid Fire AoE increased from 175 to 300
- Ice Path reworked



 Juggernaut
- Base attack time decreased from 1.7 to 1.6
- Omnislash now kills creeps and neutrals in 1 hit



 Keeper of the Light
- Chakra manacost rescaled from 40/55/70/85 to 25/45/65/85
- Mana Leak cooldown decreased from 18 to 16
- Illuminate cast range changed to be the same as its travel range (just a UI change)
- Illuminate max hit distance increased from 1600 to 2000

 Krobelus
- Armor increased by 1

 Kunkka
- Base strength increased by 3
- Ghost Ship cooldown decreased from 90/80/70 to 60/50/40
- Ghost Ship impact AoE increased from 400 to 425

 Legion Commander
- Fixed Overwhelming Odds giving 6% instead of 9% movement per hero
- Overwhelming Odds bonus summoned unit/illusion damage reduced from 50% to 25%
- Press The Attack cooldown rescaled from 15 to 16/15/14/13

 Leshrac
- Diabolic Edict now uses Leshrac's cast animation time



 Lich
- Frost Nova cooldown decreased from 9.25/9.25/9.25/8 to 8

 Lina
- Fiery Soul attack speed bonus increased from 40/50/60/70 to 40/55/70/85
- Laguna Blade cooldown rescaled from 120/90/55 to 90/70/50

 Lion
- Finger of Death cooldown rescaled from 150/90/55 to 170/105/40
- Finger of Death damage increased from 500/650/850 to 600/725/850 (Aghanim's from 600/800/1025 to 725/875/1025)
- Mana Drain initial cast range increased from 600/650/700/750 to 750
- Mana Drain threshold range increased from 800 to 850
- Mana Drain cooldown decreased from 25/20/15/10 to 20/15/10/5

 Lone Druid
- Spirit Bear can no longer be resummoned while it is taking damage



 Lord of Avernus
- Armor decreased by 2
- Aphotic Shield cooldown decreased from 14/12/10/8 to 12/10/8/6
- Borrowed Time cooldown now scales from 60 to 60/50/40
- Death Coil cooldown decreased from 6 to 5 seconds
- Frostmourne enemy debuff duration increased from 2 to 2.5

 Luna
- Moon Glaive level 4 bounce count increased 4 to 5

 Lycanthrope
- Summon Wolves manacost increased from 125 to 145
- Spirit Wolves HP decreased from 400/450/500/550 to 200/240/280/320
- Spirit Wolves now have 50% magic resistance
- Fixed Shapeshift speed buff remaining after dying with Aegis

 Magnus
- Agility growth increased from 1.8 to 2.5
- Empower damage and cleave bonus increased from 15/25/35/45% to 20/30/40/50%
- Skewer slow duration increased from 2 to 2.5 seconds

 Murloc Nightcrawler
- Dark Pact cooldown decreased from 10/9/8/7 to 9/8/7/6
- Shadow Dance HP regen increased from 3/4/5% to 3/5/7%

 Medusa
- Mana Shield absorption rate increased from 0.75/1.25/1.5/2 to 0.75/1.25/1.75/2.25
- Mystic Snake damage bonus per jump increased from 20% to 25%
- Split Shot damage per arrow increased from 45/55/65/75% to 50/60/70/80%

 Meepo
- Geomancer clones stat sharing increased from 25% to 30%
- Geostrike DPS increased from 5/10/15/20 to 7/14/21/28

 Mirana
- Elune's Arrow cooldown decreased from 25 to 20
- Starfall's second single unit impact damage increased from 50% to 75% of the original

 Morphling
- Cast animation time increased from 0.3 to 0.45
- Morph manacost increased from 20 to 30 mana per second
- Base damage decreased by 6
- Waveform AoE decreased from 255 to 200
- Waveform no longer allows you to start attacking/casting before it is completed

 Naga Siren
- Base damage decreased by 12
- Cast animation time increased from 0.5 to 0.65

 Naix
- Rage duration increased from 2.5/3.25/4/4.75 to 3/4/5/6

 Necrolyte
- Death Pulse heal rescaled from 50/75/100/130 to 70/90/110/130
- Sadist reworked



 Nerubian Assassin
- Base HP regeneration increased to 2.5
- Mana Burn drain amount increased from 4*Int to 5*Int
- Mana Burn manacost rescaled from 90/110/130/150 to 130/120/110/100
- Vendetta movement speed increased from 10/15/20% to 16/18/20%
- Spiked Carapace reworked



 Nerubian Weaver
- The Swarm's attack rate improved from 1.5 to 1.35

 Obsidian Destroyer
- Astral Imprisonment intelligence steal increased from 2/4/6/8 to 4/6/8/10

 Ogre Magi
- Armor increased by 1
- Aghanim's Unrefined Fireblast cooldown decreased from 20 to 10
- Bloodlust can now target catapults
- Bloodlust movement speed bonus increased from 6/9/12/15% to 10/12/14/16%

 Omniknight
- Degen Aura AoE increased from 300 to 315

 Panda Brewmaster
- Primal Split units are now affected by Black Hole

 Pit Lord
- Dark Rift now has a subability that allows the effect to be canceled before it resolves


- Dark Rift now makes its teleportation target a low priority target similar to how Boots of Travel works
- Replaced Expulsion with a new ability


- Reworked how Firestorm works



 Phantom Assassin
- Coup de Grace critical strike multiplier increased from 2.5/3.25/4 to 2.5/3.5/4.5

 Phantom Lancer
- Agility growth increased from 2.8 to 4.2
- Spirit Lance slow duration increased from 3 to 3.25 seconds

 Phoenix
- Phoenix base damage decreased by 6
- Phoenix base strength decreased by 2
- Phoenix base movement speed decreased from 290 to 285
- Supernova now refreshes Phoenix's other skills (not items) if the sun survives
- Fire Spirits reworked


- Icarus Dive reworked


- Sunray reworked



 Puck
- Dream Coil duration increased from 5 to 6 (Aghanim's from 7 to 8)
- Illusory Orb AoE increased from 200 to 225
- Waning Rift damage increased from 60/120/180/240 to 70/140/210/280
- Fixed Phase Shift invulnerability duration ending 0.25 seconds too soon

 Pugna
- Movement speed increased from 315 to 320
- Nether Ward mana flare damage increased from 0.75/1/1.25/1.5 to 1/1.25/1.5/1.75
- Life Drain break range increased from 850 to 900

 Razor
- Plasma Field Min damage from 80/120/160/200 to 60/100/140/180
- Plasma Field Max damage from 140/210/280/350 to 160/230/300/370
- Static Link no longer breaks if Razor loses vision of the target
- Static Link can no longer ground target
- Static Link can now target magic immune (it could before via ground seeking)
- Unstable Current's purge duration increased from 0.3/0.6/0.9/1.2 to 0.4/0.8/1.2/1.6

 Rubick
- Movement speed decreased from 300 to 290
- Fade Bolt bounce AoE decreased from 500 to 440

 Shadow Demon
- Soul Catcher manacost increased from 50 to 50/60/70/80
- Shadow Poison AoE increased from 150 to 180

 Shadow Fiend
- Necromastry hero kill soul increment increased from 6 to 12
- Presence of the Dark Lord armor reduction improved from 2/3/4/5 to 3/4/5/6
- Requiem of Souls has a new passive component that triggers upon death



 Silencer
- Strength growth increased from 1.7 to 2.2
- Global Silence duration increased from 3/4/5 to 3/4.5/6
- Last Word now always steals 2 intelligence if an enemy hero dies in its AoE

 Skeleton King
- Hellfire Blast slow increased from 15% to 20%

 Skywrath Mage
- Concussive Shot cooldown decreased from 20/19/18/17 to 20/18/16/14

 Slardar
- Amplify Damage armor reduction increased from 8/12/16 to 8/14/20

 Sniper
- Headshot damage increased from 30/40/50/60 to 30/45/60/75
- Take Aim range bonus increased from 65/130/195/260 to 75/150/225/300
- Shrapnel AoE increased from 350 to 360
- Shrapnel duration increased from 8 to 9

 Spectre
- Desolate damage increased from 20/30/40/50 to 20/35/50/65

 Spirit Breaker
- Base strength increased by 6
- Damage increased by 9
- Charge of Darkness no longer gives a buff indicator
- Charge of Darkness speed increased from 425/500/575/650 to 600/650/700/750
- Empowering Haste no longer increases Spirit Breaker's damage
- Empowering Haste movement bonus aura rescaled from 6/8/10/12% to 6/10/14/18%
- Greater Bash now deals damage based on your movement speed (10/20/30/40% of speed)
- Greater Bash duration increased from 0.95/1.15/1.35/1.55 to 1/1.2/1.4/1.6
- Fixed Greater Bash not affecting magic immune units

 Storm Spirit
- Static Remnant cooldown decreased from 4 to 3.5

 Sven
- Great Cleave AoE increased from 200 to 300
- Great Cleave damage from 30/40/50/60% to 25/40/55/70%
- God's Strength bonus damage increased from 100/140/180% to 100/150/200%
- Warcry AoE increased from 700 to 900
- Warcry armor increased from 3/6/9/12 to 4/8/12/16

 Tauren Chieftain
- Ancestral spirit can now be controlled, until it starts to return to you
- Ancestral Spirit's movement speed is now equal to Tauren Chieftain's rather than fixed at 455
- Ancestral Spirit return abilty no longer interrupts your hero
- Ancestral Spirit now has the Echo Stomp and Spirit Return abilities it can cast directly



 Techies
- Armor increased by 6
- Land Mine cooldown from 25/20/15/12 to 25/20/15/10

 Templar Assassin
- Psi Blades no longer spills damage when attacking illusions

 Terrorblade
- Armor increased by 2
- Base hp regen increased to 2
- Sunder is no longer blocked by Magic Immunity
- Metamorphosis reworked


- Reflection reworked


- Zeal replaced with Conjure Image



 Tidehunter
- Ravage travel speed decreased from 900 to 775

 Tiny
- Toss's cast range rescaled from 700/900/1100/1300 to 1300

 Treant Protector
- Damage increased by 14
- Base attack time increased from 1.7 to 1.9
- Overgrowth no longer does damage
- Overgrowth duration from 3 to 3/3.75/4.5
- Overgrowth cooldown from 115/105/95 to 80
- Living Armor aura replaced with a new active ability



 Troll Warlord
- Battle Trance now lasts full duration for allies

 Tuskarr
- Snowball now carries all Tuskarr's controlled units as well
- Snowball cooldown decreased from 28 to 24
- Walrus Punch crit increased from 2.5x to 3x for above 50% HP targets
- Backswing animation time decreased (cosmetic)

 Undying
- Decay steal duration increased from 21/24/27/30 to 25/30/35/40
- Decay AoE increased from 300 to 325
- Tombstone Death Lust hp requirement also triggers if the target is below 5/10/15/20% hp

 Ursa Warrior
- Cast animation time decreased from 0.5 to 0.3
- Overpower now uses Ursa's cast animation time

 Vengeful Spirit
- Agility gain increased from 2.35 to 2.8

 Venomancer
- Plague Wards vision decreased from 1400 to 1200

 Viper
- Corrosive Skin duration increased from 3 to 4
- Viper Strike Aghanim's cast range increased from 800 to 900
- Nethertoxin max damage increased from 32/64/96/128 to 40/80/120/160

 Visage
- Base Intelligence increased by 3
- Grave Chill attack speed drain increased from 32 to 64
- Familiar's base attack time decreased from 0.6 to 0.4
- Soul Assumption damage per charge increased from 60 to 65

 Warlock
- Shadow Word damage/heal increased from 10/20/30/40 to 15/25/35/45 per second

 Witch Doctor
- Death Ward attack cooldown decreased from 0.3 to 0.25
- Maledict bonus damage per 100 lost HP rescaled from 10/20/30/40 to 16/24/32/40

 Zeus
- Arc Lightning cooldown decreased from 2 to 1.75
- Thundergod's Wrath cooldown decreased from 120 to 90






* Added a new basic item Shadow Amulet



 Abyssal Blade
- Can now be disassembled

 Ancient Janggo of Endurance
- Bonus damage decreased from 9 to 3

 Arcane Boots
- Replenish Mana cooldown increased from 45 to 55

 Armlet of Mordiggian
- Armlet HP regeneration increased from 5 to 8
- Armlet lifedrain increased from 37 to 40
- Armlet toggle cooldown reduced from 5 to 1 second

 Black King Bar
- Can no longer be sold

 Blademail
- Damage Return duration increased from 4 to 4.5 seconds

 Blood Stone
- Charges now increment if you get a kill out of range

 Buriza-do Kyanon
- Critical strike multiplier increased from 2.5 to 2.7

 Dagon
- Dagon cooldown decreased from 40/36/32/28/24 to 35/30/25/20/15

 Stygian Desolator
- Desolator duration increased from 7 to 15 seconds

 Ethereal Blade
- Ether Blast can now be cast on allied units
- Ether Blast now does damage based on the primary attribute of the holder instead of always agility
- Ether Blast manacost increased from 50 to 150

 Eul's Scepter of Divinity
- Recipe cost decreased from 600 to 500

 Force Staff
- Recipe cost increased to 500
- Force no longer pushes through Kinetic Field
- When Power Cogs is triggered by Force Staff, Power Cogs knockback takes priority

 Gem of True Sight
- Restock cooldown increased from 8 to 10 minutes

 Heaven's Halberd
- Disarm duration on ranged heroes increased from 4 to 4.5 seconds

 Helm of the Dominator
- Dominate cooldown decreased from 300 to 60
- Dominate no longer has a duration (was 20 minutes)
- Dominating a creep when you already control one will replace your current one

 Lothar's Edge
- Lothar's Edge duration from 9 to 12 seconds
- Recipe Reworked



 Manta Style
- Recipe cost increased from 650 to 900



 Mask of Madness
- Berserk's movement bonus increased from 25 to 30%

 Null Talisman
- Recipe cost decreased from 170 to 155

 Observer Wards
- Observer Wards gold cost decreased from 200 to 150

 Orb of Venom
- Cost decreased from 350 to 275

 Orchid
- Soul Burn's damage amplification increased from 25 to 30%

 Power Treads
- Attack speed bonus increased from 25 to 30

 Radiance
- Burn damage increased from 40 to 45

 Rod of Atos
- HP bonus increased from 250 to 325
- Cooldown decreased from 20 to 16

 Sange
- Recipe cost decreased from 700 to 600

 Smoke of Deceit
- Now dispelled when Primal Split units are nearby

 Soul Ring
- Cooldown increased from 25 to 30

 Tranquil Boots
- Break requirement decreased from 4 to 3

 Veil of Discord
- Armor bonus increased from 5 to 6
- HP regeneration increased from 5 to 6
- Discord AoE increased from 500 to 550
- Discord cast range increased from 875 to 1000

 Yasha
- Recipe cost decreased from 700 to 600

Saturday, September 29, 2012

Pockie Ninja II Social: Ninja Revival or Rebirth Guide


The Ninja Revival System is a new feature of Pockie Ninja II Social, that will allow players to reset their maxed ninjas back to level 1. After the revival, that ninja will gain 20% more Force from the original Force before the revival. This way, you can now continue leveling your favorite ninja with higher stats!

Refer below to learn more about this Ninja Revival System and it's

Friday, September 28, 2012

Yu-Gi-Oh! BAM: Beast and Beast Warrior Boost Deck - Coins, CP and Free Cards


Beasts and Beasts Warrior monster cards are known with their very high initial Power ratings and Life Points. Some cards can boost themselves, while the other cards on the other hand should rely on Gazelle the King of Mythical Beasts and Battle Steer to get some boosts. Well, that was before...

The new Mystical Moon is a continuous spell card that will greatly boost all Beast

Wednesday, September 19, 2012

BloodRealm: Suggested Champions to Buy


Buy Champions from the Marketplace to increase your strength, protection and flexibility. Champions also have their own unique set of supported spheres, special abilities and stats, giving you more choices for your custom deck and strategies.

Guru Ka Champion and starter deck is given for free during the tutorial at the start of the game. Follow the tutorial and learn how to play

Monday, September 17, 2012

BloodRealm: How to Raid Guide


The Raid feature unlocks after defeating Mars in the Story Mode. If you have unlocked the Raids feature, be aware that you are open from Raids too! Prepare to repel other players and reclaim your Provinces.

Raid other Players, Conquer their Provinces for a chance at additional resources. Refer below to learn more information.

?Back to BloodRealm FAQ, Tips, Tricks and Strategy

Friday, September 14, 2012

BloodRealm: Lora Card Packs and Deck Builds


Lora Deck is an expert on rush attacks because of the Flight effect of her Gryphons. Paired with Spells like Infuse that can buff their Strength and Ethereal Chains to permanently stun the opposing ally, your Gryphons will be able to dish out massive damage per turn!

Hold the line as long as you can while dishing out direct damages to the enemy Champion. Gain as much Mana as you

BloodRealm: Keeper Card Packs and Deck Builds


The Keeper deck aims to cripple the Strength of your enemies while your Champion gains more Strength by using his Special Ability (Turn 3, 8 and 13). Use your "Sap" cards on enemy allies with 1~2 Strength. Next, just ignore those cards and let them take up space. This way, the opponent will not be able to summon more powerful allies.

Allies with Infect can also help you win by

BloodRealm FAQ, Tips, Tricks and Strategy Guides List


?Play BloodRealm on Facebook

Here is a complete list of Blood Realm tips, tricks and guides that players can find here at UrGameTips. Conquer the world and kill the Gods in this epic CCG. Craft items, collect cards, manage an empire and battle your friends!

List might also include other posts related to the game like updates, F.A.Q.s, game fixes and more. Good luck playing your

BloodRealm: Guru Ka Card Packs and Deck Builds


Guru Ka deck is powerful and destructive, but there is a great risk for those who use it. To compensate the risk, this deck will also focus on healing damages and protecting allies from harm.

This deck will use cards with Rage or Frenzy effects to deal high damage per turn. Use your Direct Damage cards to destroy enemy allies or to damage opposing Champion's health and go for the

Thursday, September 13, 2012

Yu-Gi-Oh! BAM: Cripple All Deck - Heavy Duel Points


This deck will focus on crippling enemy monsters' Power before the battle phase. This way, it is much more easier to destroy them. This is also very effective against decks that have key cards with less than 1500 Power, like Sneak cards.

To maximize the Cripple All effect, Immune All Spells are used to prevent Power loss and damages. For more information on how to construct a

Tuesday, September 11, 2012

BloodRealm - Making Fun, Inc.'s Online Game

Online Game: BloodRealm
- Publisher: Making Fun, Inc. and
Redpoint Labs
- Facebook Game Application
- CCG-Cards Game / Role Playing Game / Online Browser Based Social Game

Refer below to learn more about BloodRealm's Gameplay and Battle Play Features. In Bloodrealm, you send Champions to destroy the Gods. Only you can end their tyranny.




- Click Link Below to Play Now! -





Play

BloodRealm: Starter's Story Mode Walkthrough Guide


Follow the tutorial to learn the the basic features of the game. By default, you will be controlling Guru Ka Starter Deck as your first Champion Card and deck. Guru Ka deck focuses on Healing Damages and Destruction.

The walkthrough guide below is not thorough and stated decks and recommendations below
are just suggestions. Items are not used but feel free to use them.

?Back to

Monday, September 10, 2012

Yu-Gi-Oh! BAM: Plant Immune Drain Deck - Heavy Duel Points


This deck will use Plant monster cards with Immune and Drain effects. Your aim is to protect your plant cards with Queen of Autumn Leaves' Immune effect and to boost them up by damaging your opponent's Life Points.

Refer below to learn how to construct a Plant Immune Drain Deck.

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- Plant Immune Drain Deck (Heavy

Friday, September 7, 2012

BloodRealm Tips, Tricks, Game Help and Info


BloodRealm is a collectible card game (CCG) where players can build a powerful empire to conquer the vast world of evil and magic. To learn the game's basics and advanced features, refer below for more information.

In Bloodrealm, you send your Champions to destroy the Gods!

?Back to BloodRealm FAQ, Tips, Tricks and Strategy Guides List



- Game Basics and Info: Type of Cards -

Thursday, September 6, 2012

Yu-Gi-Oh! BAM: Duel Arena and Daily Duels


To access the Arena, click the icon next to the "Deck" icon in your game screen (lower left area). Welcome to the Duel Arena! a place where you can duel opponents from all over the world.

Prove that you are the best Yu-Gi-Oh! BAM Master by climbing up the leaderboard. Refer below fro more information. Good Luck!

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Wednesday, September 5, 2012

BloodRealm: List of Card Effects


Card Effects can be easily seen below the card's art area and above it's stats. For the below sample card, the Effects are "Flight" and "Evade". To view more information about these key words, simply move your mouse pointer above the card.

Refer below to learn more about these Keywords and their effects to other cards.

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Tuesday, September 4, 2012

Yu-Gi-Oh! BAM: Plant "Trapper" Deck - Heavy Duel Points


A Trapper deck is a custom deck that aims to reach a series of specific conditions to win. Once reached, your opponent will end up stunned The strategy will require some luck to execute the methods smoothly. Good Luck!

I will classify this Trapper deck as a "just for fun deck" because it is mainly used to trick or annoy your friends. It won't work on a heavy "Cripple All" or "

Monday, September 3, 2012

Yu-Gi-Oh! BAM: Rage Deck - Heavy Duel Points


Rage deck uses a very risky strategy to boost up their monsters' Power. Thanks to the new Rage cards, we can finally get a hold on a powerful Rage deck that can survive the damages and will even get stronger as your opponent hit your Life Points!

Refer below to learn more on how to create a good Rage deck, that can counter direct damage or burn cards like Hurt Opponent or Shock

Monday, August 27, 2012

Pockie Ninja II Social: Ninja Spirit Weapon Types and Skills


To access the Ninja Spirit Weapons, go to your "My Ninjas" screen and click any ninja you want to be displayed. Next, click the "Red colored creature icon" next to the ninja you want to equip one.

Each ninjas can only equip 1 weapon type and weapon upgrades will only effect the wielder of that Ninja Spirit Weapon. Increase your Force with this new feature in Pockie Ninja II Social

Sunday, August 26, 2012

Yu-Gi-Oh! BAM: Spellcaster Deck - Heavy Duel Points


Spellcasters are known to their field control abilities that can nullify most normal and powerful spell cards on the field. This is a great advantage for Spellcasters that will cripple decks that greatly depends to their permanent Spells.

To learn how to create a sample Spellcaster deck, refer below to learn more.

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Thursday, August 23, 2012

Yu-Gi-Oh! BAM: Winged Beast Boost All Deck - Coins, CP and Free Cards


Winged Beasts are the new monster type creatures in Yu-Gi-Oh! BAM and they are known with their First Strike effects. Along with the new cards released after the Winged Beast batch, some new cards can further enhance the Power of Winged Beasts!

Refer below to learn how to create your very first Winged Beast Boost All deck!

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Wednesday, August 22, 2012

Pockie Ninja II Social: Legion Building and Recruitment Guide


Progress through the game and unlock the Legion building where you can recruit ninjas from your friends' villages. Fill up all the slots by asking your friends to join your Legion of ninjas.

Refer below to learn some tips on how to build your Legion and how to recruit ninjas. Note that the only way to gain ninjas for your Legion, is through the help of your friends in Pockie Ninja

Pockie Ninja II Social: Ninja Leveling and Boosting Guide


To level ninjas, you need to gather Ninja EXP points (looks like a pink colored flower item) from buildings, battles, plots and more.

Refer below to learn how to train your mid to high leveled ninjas and how to boost your low leveled ninjas using your strong ninjas.

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- Ninja Basic and Advanced Leveling

Monday, August 20, 2012

Yu-Gi-Oh! BAM: 1-Card Hand Decks for Free Users


This guide will show some possible or suggested 1-Card Hand Decks for beating the 1-Card Hand Duel Starts Challenge Rule in some duel nodes.

Refer to the mini-walkthrough guide below to learn how to defeat this challenge rule. Note that this rule is the hardest rule in the Duel Stars Challenge so you might need a lot of luck specially if you are a non-Duel Points user.

?Back to

Thursday, August 16, 2012

Yu-Gi-Oh! BAM: How to Gain More Coins - Tips and Tricks


Coins and Card Points are the most commonly used currencies in Yu-Gi-Oh! BAM. They are mainly used for purchasing monster and spells cards in the Shop section and can be obtained through various ways in-game.

This guide will focus on some interesting ways on how to gain more Coins. For more information, refer below.

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Tuesday, August 14, 2012

Pockie Ninja II Social: How to Get or Recruit Red Ninjas


Red Ninjas are uncommon and somewhat hard to get ninjas in the game - Pockie Ninja II Social. They have the second highest aptitude or growth rate per enhancement point, thus making them the second most powerful tier ninjas.

To recruit red ninjas for your team, refer below to learn more. Note that getting red ninjas takes time and luck unless you are very lucky like some players

Yu-Gi-Oh! BAM: Winged Beast Sneak Deck - Heavy Duel Points


Winged Beasts are known to their "First Strike" effect that can deal unblockable damages at the start of each Round, and it goes on until a card is placed on your graveyard. Yes, the "First Strike" effect will no longer work if you a have a card on your graveyard.

To learn how to maximize your winged beasts and their effects, refer below for more info.

?Back to Yu-Gi-Oh! BAM FAQ,

Monday, August 13, 2012

Yu-Gi-Oh! BAM: Insect Drain Deck - Heavy Duel Points


Drain decks will focus on using the "Drain" card effect and some direct damage cards to increase the Power of Drain monsters on the field. This Insect-Drain deck will aim to maximize all potential cards available in the game by using Duel Points and more.

Refer below to learn more on how to build up your Insect-Drain deck.

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Yu-Gi-Oh! BAM: Winged Beast First Strike Deck - Coins, CP and Free Cards


Winged Beasts are known to their "First Strike" effect that can deal unblockable damages at the start of the battle, and it goes on until a card is placed on your graveyard. Yes, the "First Strike" effect will no longer work if you a have a card on your graveyard.

To learn how to maximize your winged beasts and their first strikes, refer below.

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Thursday, August 9, 2012

Pockie Ninja II Social: Ninja Saga and Golden Ninjas


Ninja Saga is a very friendly feature of Pockie Ninja II Social that will give you a 100% chance to recruit some powerful Golden Ninjas. The requirements are high but don't worry because you will get there eventually.

Refer below to learn how to unlock and recruit all Purple, Red and some Golden Ninjas from the Ninja Saga. Good Luck!

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Tuesday, August 7, 2012

Yu-Gi-Oh! BAM: How to Beat all Type Decks in Duel Stars Challenge


Cards are still very limited and some of the useful ones can only be obtained by spending Duel Points. So, how are we going to beat all the Specified Type Decks around?

The answer is simple, we will try to create a single deck using Coins, Card Points and Free Cards from rewards that can beat all specified type decks! Curious? Refer below to learn more!

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Yu-Gi-Oh! BAM: Suggested Decks for Duel Stars Challenge


Looking for some decks to beat the Duel Stars Challenge? Well, you have come to the right place. This guide will guide you through the different decks, rules methods to be used to able to complete the new replay feature of Yu-Gi-Oh! BAM.

To access the Duel Stars Challenge, just enter an already completed Challenge or Duel Node. Refer below for more information.

?Back to Yu-Gi-Oh

Sunday, August 5, 2012

Pockie Ninja II Social: Best Ninjas with Skill Builds


To make things clear, every ninja has their own strengths and weaknesses, so you can't actually get an all around "Best" ninja. But, if you are looking for a Nuker, Debuffer, Tank or a Crowd Control ninja for your team, then it is possible to recruit and build one

Refer below to learn what ninjas is best for your ideal team and how to build them up.

?Back to Pockie Ninja II

Saturday, August 4, 2012

Yu-Gi-Oh! BAM: 100k+ Power and Life Points! How to Do It?


Here's a simple information to guide players how to reach the highest Power possible in Yu-Gi-Oh! BAM. It's completely legal and doable by any players. No cheats, hacks and special photo editing!

Refer below to learn more. Note that you will need to build a specific deck and duel a specific deck or duel stars challenge node to do this. Happy Playing!

?Back to Yu-Gi-Oh! BAM FAQ,

Wednesday, August 1, 2012

Yu-Gi-Oh! BAM: Spells Only Deck Building Guide


This deck is built to beat the Spells Only - Duel Stars Challenge in some Challenge nodes. They are rare and difficult to complete unless you have a well balanced deck for it.

Refer below to learn how to beat this challenge and continue on to your Duel Stars hunt. Good luck Yu-Gi-Oh! BAM dueler!

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- Spells Only

Tuesday, July 31, 2012

Yu-Gi-Oh! BAM: Insect Drain Deck - Coins, CP and Free Cards


Drain decks will focus on using the "Drain" card effect and some direct damage cards to increase the Power of Drain monsters on the field. This Insect-Drain deck is only limited to Coins, Card Points (CPs) from dueling friends and some free Duel Points from objective rewards.

Refer below to learn more on how to build up your Insect-Drain deck.

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Sunday, July 29, 2012

Yu-Gi-Oh! BAM: Duel Stars Challenge - Type Deck Locations


Here is a list of locations where you can find all specific Type Decks per challenge nodes. This will help players save time and complete a type of deck with ease.

The Rules are: All your Monsters of a different Type than specified are automatically destroyed when played, spell cards can be used unless the required type of deck is a "Monsters Only" type. "Spells Only" type will

Pockie Ninja II Social: Ninja Equipments and Enhancement Guide


Ninja Equipments are used to increase the overall Focus value of your ninja, thus increasing their performance in battle.

When you are deciding which equipments to use for your specific ninja, just make sure that you equip the items to their specified class. Check the 2 main factors too, the Grade or color of the equipment and the number of Enhance Tries to easily find the best

Friday, July 27, 2012

Get Free DotA 2 Beta Keys (July 23, 2012)




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