Showing posts with label DotA Heroes. Show all posts
Showing posts with label DotA Heroes. Show all posts

Sunday, August 11, 2013

Dragonus - Skywrath Mage ITEM BUILD | SKILL BUILD | TIPS

Range: 600
Movement Speed: 315

Total starting damage: 36-46
Total starting armor: 1

Str 19 + 1.5
Agi 18 + 0.8
Int 24 + 3.2


Dragonus is a sky-bound sorcerer astute in the arts of arcane warfare. Mystical in nature and veiled in secret motives he joined the sentinel to battle the scourge. He is said to come from the ancient bloodline of blood elves that has ascended to unknown heights in the arts of mystical magic. It's suspected that Invoker and Dragonus were prodigy's of ancient time and were fighting for the prestige title of the supreme mage. The art of his supreme knowledge of magic enables him to seal any magic and his Mystic Flare is capable of burning any foe in matter of seconds. Many allies are proud to have strode alongside this mythical being, but few enemies have lived to survive the full extent of his mystical arsenal.


Dragonus the Skywrath Mage Skills

Arcane Bolt (Active, enemy target)

The Sky Mage fires off a bolt of Arcane energy to harm his adversaries. Deals an additional 1.5x the Sky Mage's intelligence and grants 325 vision around the projectile.

Deals 60/80/100/120 + 1.5x Int damage to target enemy
Manacost: 90
Cooldown: 5/4/3/2
Cast Range: 800

Note: The projectile moves very slowly and you have 325 vision around it
Ability Code: A2BE

Concussive Shot (Active, no target)

With Dragon like intuition, the Skywrath Mage releases a compact ball of magical lightning at the closest visible hero within 1600 AoE. Upon impact the ball bursts slowing enemies by 40% for 4 seconds and dealing damage around the target.

AoE: 200
Duration: 4
Slow: 40%
Damage: 50/100/150/200

Range: up to 1600

Manacost: 110
Cooldown: 20

Note: Does not work when no heroes are in range or heroes are in fog.
Ability Code: A2IT

Ancient Seal (Active, enemy target)
Dragonus draws a mystical rune on the enemy that amplifies all spell damage against them and snuffs out their ability to cast spells for a few seconds.

Magic Amplification: 18/24/30/36%
Silence Duration: 3/4/5/6 seconds

Manacost: 80/90/100/110
Cooldown: 11

Cast Range 700
Ability Code: A2HN

Mystic Flare (Active, ground target)

Dragonus uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the AoE over 2 seconds.

Damage: 600/900/1200
Duration: 2 seconds

AOE: 170
Cast Range: 1200
Manacost: 350/575/800
Cooldown: 60/40/20

Note: Does not affect or count creeps. Deals damage over time in the area.
Ability Code: A2BG

Ultimate Build and Item Guide for Knight Davion - The Dragon Knight


Guide to Knight Davion - The Dragon Knight

Skill Build:

1. Dragon Tail
2-3 . Breathe Fire
4. Dragon Tail
5. Breathe Fire
6. Dragon Tail
7. Breathe Fire
8. Dragon Tail
9. Elder Dragon Form
10. Attribute Bonus
11. Elder Dragon Form
12-15. Attribute Bonus
16. Elder Dragon Form
17 - 21. Attribute Bonus
22 - 25. Dragon Blood

Item Build



A. Introduction: Dragon Knight's Basic Information

Initial Stats:
HP/ MP: 511 / 195
Damage: 46 -52
Armor: 4.4
Strength/ Agility/ Intelligence: 19 + 2.8/ 17+ 1.7/ 15+1.7
Range: 125
MoveSpeed: 290

Brief explanation to skill builds:

1. Forget about Dragon Blood. Why spend 4 skill points on something that is worth 750 gold (2 Rings of Regeneration)? Dragon is not a hero that has to harass people by getting close to the enemies and backstab e.g. Stealth Assassin, nor does all his skills melee based e.g. Centaur, Slarder. If you seriously need at least 4 HP/ sec to stay alive I suggest you polish your DotA skills by playing ranged heroes first.

2. Level 1 Dragon is almost useless, the slow effect is minimal, and the additional damage from corrosive damage is negligible.


Further notes on why certain items are bad:
Battlefury is bad because Elder Dragons can't cleave;
Strength items are more preferred to pure damage items because Dragon Knight is a tank;
Lifesteal orb effect is infinitely better than all other orb effects for Dragon Knight, because Elder Dragon Form deals splash damage, and leeches HP way faster than any other tanks. Moreover, certain orb effects don't work with Frost Attack.

D. Strategy

How should you play Dragon Knight?

Dragon Knight should always be played as a Tank/ disabler. The reason why Dragon Knight can�t be a hero killer is that he doesn�t have steroid type spell (sigh I�ve been repeating myself for a million times already). Splash attack and Frost attack are most powerful when there are a group of enemies, rather than when you solo an enemy. Moreover, considering the fact that you can do slow and deal damage to a group of enemies, you should expect enemies to kill you first, forcing you to get strength items to protect yourself. This in return forces you to be a tank.

Walkthrough by game stages:

Early game

Pick a side lane. You don�t necessarily need a solo lane, because you don�t have to quickly rush to level 6 and do hero killing. Before you max your Breathe Fire, last hit creeping is the key. Once you have at least 3 levels of Dragon Tail and Breathe Fire, you can backstab and do the Dragon Tail/ Breathe Fire combo. Drink clarity potions after you�ve cast your combo. Remember you need at least 250 MP to use both spells at the same time. Your primary goal is to quickly get an Eul�s Scepter of Divinity because you need a bigger mana pool to spam Breathe Fire. 

Mid game:

This is your weakest stage, because heroes do not fall that easily under your Tail/ Breathe combo, and you still do not have Guinsoo�s Scythe of Vyse. Not much advice here. Now that your mana pool and mana regeneration have improved, you can just use Breathe Fire to farm/ defend pushes, and catch careless enemies with your Tail/ Breathe combo. Remember when things go bad, use Elder Dragon form to run! On the other hand, if your team is pushing, use Elder Dragon Form and charge! 99.9999% of the people don�t know Red Dragon deals full splash damage, and everyone including yourself will be amazed at how fast you pull down towers and creeps.

Late game :

Late game is all about pushing and defending. Make sure your Elder Form Dragon is ready in all major battles (it does not harm to transform to Elder Dragon Form if you anticipate that major battles will begin soon, because Elder Dragon Form lasts 60 seconds). Your role is just a simple and boring tank. Disable enemies with Dragon Tail and Guinsoo�s Scythe of Vyse, clear creeps with Frost Attack and Breathe Fire, and then slow down the enemies for your teammates. If you have got Helm of Dominator, get Neutral creeps to assist your team. You�re pretty much doing the same thing no matter you are pushing or being pushed until the game is over. This is why I say Dragon Knight is a very boring hero � you�re pretty much doing.

Tresdin - Legion Commander Item Build | Skill Build | Tips

Strength Hero

Range: 128
Movement Speed: 310

Total starting damage: 57-61
Total starting armor: 3

Str 26 + 2.6
Agi 18 + 1.7
Int 20 + 2.2



Overwhelming Odds
=================
(Active, ground target)

Turns the enemies numbers against them, dealing damage and granting you 9% bonus movement speed per hero and 3% per unit in the 315 AoE for 7 seconds. Deals bonus damage to illusions and summoned units.

AoE: 315
Damage: 60/120/180/240 +10 damage per unit
Summoned Unit Bonus Damage: 50% of units hp
Cast Range: 1000

Movement Bonus per unit: 9% per hero, 3% per unit (lasts 7 seconds)

Cooldown: 18
Manacost: 100
Ability Code: A2JB


Press The Attack
================
(Active, ally or self target)

Removes all debuffs and disables from the targeted ally and grants them bonus attack speed and health regen for 4 seconds.

Attack Speed: 60/80/100/120
Health Regeneration: 30/40/50/60
Duration: 4 seconds

Cooldown: 15
Manacost: 80/90/100/110
Ability Code: A2J2


Moment of Courage
===================
(Passive)

When Tresdin is attacked, he has a chance to gain a moment of courage, instantly attacking again with bonus lifesteal.

Chance: 16/18/20/22%
Lifesteal: 20/40/60/80%

Notes: Cannot proc more than once every 0.75 seconds. The lifesteal is not an orb effect.
Ability Code: A2EY


Duel
======
(Active, enemy hero target)

Calls the targeted enemy for a duel. Both you and the enemy will be forced to attack each other and will both be unable to use items or abilities. The victor gains 10 permanent bonus damage.

Duration: 4/4.75/5.5 seconds

Duel winner bonus damage: 10 damage.

Cooldown: 50
Manacost: 75
Cast Range: 100

Notes: The loser of the duel is the hero that dies while under the buff. There is no victor if both heroes are alive at the end of the duration.

Sunday, December 30, 2012

Ultimate Build and Item Guide for Rattletrap - The Clockwerk Goblin



" RATTLETRAP "
[ The Clockwerk Goblin ]




"CLICK HERE - FOR DETAILED INFO ON CLOCKWERK's SKILLS"


SKILL-BUILD:

Level 1: Level 2: Level 3: Level 4: Level 5: Level 6: Level 7: Level 8: Level 9: Level 10: Level 11: Level 12: Level 13: Level 14: Level 15: Level 16: Level 17 - 25: 

JUSTIFICATION:
Rocket Flare at Level 1 will give you a great advantage in last hitting creeps and also serves as your tool to cancel healing of enemies[salve / clarity].

Maxing Battery Assault as soon as possible: You will need this skill to harass your enemy by going near him and then relentlessly attack him to death. Note: Keep in mind that you should cancel the 'backswing animation' of clockwerk's attack and simultaneously walk towards the target to achieve the full potential of harassing with battery assault.

ITEM-BUILD:

STARTING:
 
 
 x2

JUSTIFICATION:
4 pieces of Ironwood branch gives you more HP, more MP, and +4 attack damage which is what you need to have that laning advantage. 2 pieces of Healing Salve will make you last longer in the lane.

Also, the Ring of Protection is there so that after you farm up 325 gold. You will buy a SOBI MASK and make it a Ring of Basillius.

Ring of Basillius gives you that extra edge in harassing your enemy. Increased mana regen is good, the armor bonus is great because you will be able to tank extra hits.

CORE:
 
 

EXTENSION:
 into ->  if able

LUXURY:
 into 



JUSTIFICATION [CORE , EXTENSION and LUXURY]:
Aghanim's Scepter gives you the ability to perform ganks more often because of the reduced cooldown of your ultimate.

Urn of Shadows ensures you that after every successful gank, you gain a free healing salve. Not to mention the increased mana regen is great for clockwerk.

Hood/Pipe grants you and your teammates extra survivability in team clashes against spells which is always great however you look at it.

Radiance is pretty good considering you are always at the center of the fight and you tend to follow enemies a lot.

While Vladimirs is just an optional item considering your core is an RoB. It is still a great addition to your team if no one else would want to buy it.

OVERALL BONUS [LEVEL 25] (STAT GAIN/LV. and ATTRIBUTE BONUS EXCLUDED):
+60 MS
+25% IAS
+1.4 Armor
+656 Hit points
+150 Mana points
+12.72 HP regen/sec
+0.4 MP regen/sec
+50% MP regen
+30% Magic Resistance
+84 Attack damage
+16% Lifesteal (Aura)
+15% Attack Damage (Aura)
+5 Armor (Aura)
+0.80 MP regen/sec (Aura)

Attribute Switch [Treads] - useful for gaining a little bit of mana when needed.
Soul Release [Urn] - very useful for healing yourself after ganking.
Burn Damage [Radiance] - 40 magical damage/sec combined with battery assault HURTS a lot.
Upgraded Ultimate [Aghanim's Scepter] - reduces your ultimates cooldown by a great amount.
Barrier [Pipe]
 - your team gains extended hit points in a clash. ^_^

GAMEPLAY

At the laning phase, make sure you use rocket flares to both last hit and harass. You can also use it on the sidelanes too so that the enemies will always have lowered hitpoints which is beneficial to your allies.

As much as possible, try to isolate the enemy hero in your lane using battery assault.

Preferably engage the enemy exactly as soon as his creeps are all dead or at least only 1 of them are alive. Then go for the kill. Don't worry too much about the tower because RoB grants you additional armor plus you have Salve's.

You should be able to kill your opponent 3 to 5 times at the laning phase if it goes well. Luckily, if your opponent is not that skilled enough to face you; you will be getting roughly around 10 to 15 kills just in the laning phase [My record is 14 kills. [14 minutes game time, kills of only 1 hero, my lane opponent]

After the laning phase, you should now have farmed an URN and a POWER TREADS. Now, you are to perform as much ganks as possible before the game hits the LATE-GAME PHASE because by then... you won't be able to gank enemies that easily.

Use your COG to isolate Agility heroes or Supports [in short, isolate the ones that can be killed within the duration of the cog] and then chase any retreating enemy hero with your battery assault or hookshot if you still haven't used it yet.

You should now have farmed your core items and luckily, a pipe and radiance.

That's pretty much it.

at Late Game, it all depends on how you initiate the clash with your HOOKSHOT + COG + BATTERY ASSAULT + [PIPE (BARRIER)] if you will win or not.

That is all.

P.S.
I mostly pick clockwerk in drafts when the enemy picks Nevermore, Tinker or any hero without disable as a mid-laner because they are pretty much 100% KILLABLE when you reach level 3 and have an RoB and Boots of Speed[if the enemy also has boots of speed, you really need this too][provided they don't have their supports backing them up]. /gg

Especially if the enemy also picks Earthshaker. Clockwerk's skills will make sure Raigor cannot cast Fissure and Enchant Totem.

Monday, January 2, 2012

Rizzrak - Goblin Shredder Item Build | Skill Build | Tips

Strength Hero

Range: Melee
Movespeed: 290


Str: 22 + 2.4
Int: 21 + 1.8
Agi: 16 + 1.3

Starting Damage: 48-52
Starting Armor: 0


Whirling Death
================
(Active, no target)

Goblin Shredder whirls extremely sharp edges dealing damage and reducing primary attribute of any unfortunate enemy hero who comes in a 300 AOE around him. Deals Pure damage if it cuts down trees in the process. Lowers primary attribute by 15% for 7 seconds.

Damage: 100/150/200/250

Manacost: 70/80/90/100
Cooldown: 8


Notes:
Whirling Death deals magical damage by default. If it cuts down trees as well, it becomes pure damage.
Ability Code: A2FK


Timber Chain
==============
(Active, targeted point)

Fires a chain that embeds itself in the first tree it hits, pulling you to it and cutting any enemy in your path for pure damage.

Damage AoE: 225

Range: 800/1000/1200/1400
Damage: 80/120/160/200

Cooldown: 4 seconds
Manacost: 60/70/80/90

Note: You will not be pulled in if you are stunned when the chain latches onto a tree
Ability Code: A2E3


Reactive Armor
================
(Passive)

What doesn't kill ya makes ya stronger! Every physical attack made on Rizzrak increases his armor and gives him bonus hp regen. Each stack lasts for 16 seconds.

Bonus: 1 armor and 1 HP regen per stack

Stack Limit: 4/8/12/16
Ability Code: A2E4


Chakram
=========
(Activatable, targeted point)

Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an AoE around it and slowing enemies by 5% for every 5% of health they are missing. The blade deals pure damage and cuts down trees in its path when fired and retracted. You lose the ability to attack while the blade is out.

Passthrough Damage: 100/140/180
DPS: 50/75/100

Cast Range: 1200

Manacost: 125/150/175
Manacost per second: 20/30/40
Cooldown: 8

Notes:
Chakram returns to you if you go more than 2000 units away. Destroys trees.

Xin - Ember Spirit Item Build | Skill Build | Tips

Agility Hero

Movement: 310
Attack Range: 128 (melee)

Total starting damage: 52-56
Total starting armor: 3

Strength: 21 + 2.0
Agility: 22 + 1.8
Intelligence: 20 + 1.8


Searing Chains
===============
(Active, no target)

Xin unleashes up to 3 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

AoE: 400
Duration: 2/2/3/3 seconds
DPS: 40/60/80/100

Cooldown: 14/12/10/8
Manacost: 110


Note: Selects 3 random enemies within the area. Does not affect magic immune or invisible heroes. Does not prevent attacks or spell casting.
Ability Code: A2H3


Sleight of Fist
================
(Active, ground target)

Xin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after. You deal 50% less damage to creeps.

You are invulnerable during this process. Takes 0.2 seconds to attack per unit.

Bonus Hero Damage: +30/60/90/120

AoE: 250/350/450/550
Cast Range: 700

Manacost: 50
Cooldown: 30/22/14/6
Ability Code: A2H0



Flame Guard
============
(active, no target)

Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away.

DPS: 30/35/40/45
Magic Shell: 150/300/450/600

Duration: 8/12/16/20 (or when the barrier dies)

Manacost: 80/90/100/110
Cooldown: 35
Ability Code: A2HS

Fire Remnant
===============
(Active, ground target)

Xin charges himself with the energy to create a Fire Remnant every 30 seconds, with a max of 3 charges. Releasing a charge, sends a Fire Remnant that runs to the targeted point at 2.5 times your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for AoE damage, and arriving at the one he targeted last. Remnants last 45 seconds or until you fuse with them. The remnant placing ability is limited by charges and not cooldown or manacost.


Remnant Charges: 3
Remnant Charge Replenish Time: 30 seconds
Remnant Duration: 45 seconds
Remnant Cast Range: 1500

The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out going through each remnant, arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it.

Damage: 140/180/220
AOE: 450
Activate Remnant Manacost: 100

Dragonus - Skywrath Mage Item Build | Skill Build | Tips

Intelligence Hero

Range: 600
Movement Speed: 315

Total starting damage: 36-46
Total starting armor: 1

Str 19 + 1.5
Agi 18 + 0.8
Int 24 + 3.2


Arcane Bolt
=============
(Active, enemy target)

The Sky Mage fires off a bolt of Arcane energy to harm his adversaries. Deals an additional 1.5x the Sky Mage's intelligence and grants 325 vision around the projectile.

Deals 60/80/100/120 + 1.5x Int damage to target enemy
Manacost: 90
Cooldown: 5/4/3/2
Cast Range: 800


Note: The projectile moves very slowly and you have 325 vision around it
Ability Code: A2BE


Concussive Shot
================
(Active, no target)

With Dragon like intuition, the Skywrath Mage releases a compact ball of magical lightning at the closest visible hero within 1600 AoE. Upon impact the ball bursts slowing enemies by 40% for 4 seconds and dealing damage around the target.

AoE: 200
Duration: 4
Slow: 40%
Damage: 50/100/150/200

Range: up to 1600

Manacost: 110
Cooldown: 20

Note: Does not work when no heroes are in range or heroes are in fog.
Ability Code: A2IT


Ancient Seal
================
(Active, enemy target)

Dragonus draws a mystical rune on the enemy that amplifies all spell damage against them and snuffs out their ability to cast spells for a few seconds.

Magic Amplification: 18/24/30/36%
Silence Duration: 3/4/5/6 seconds

Manacost: 80/90/100/110
Cooldown: 11

Cast Range 700
Ability Code: A2HN



Mystic Flare
==========
(Active, ground target)

Dragonus uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the AoE over 2 seconds.

Damage: 600/900/1200
Duration: 2 seconds

AOE: 170
Cast Range: 1200
Manacost: 350/575/800
Cooldown: 60/40/20

Note: Does not affect or count creeps. Deals damage over time in the area.

Tuesday, August 30, 2011

Eredar - The Shadow Demon Walkthrough Guide








Eredar - The Shadow Demon

Eredar - The Shadow Demon
Range: 500 | Move Speed: 295
Primary: INT
Str: 17 + 1.9 | Agi: 18 + 2.2 | Int: 26 + 2.7
Damage: 53-57 | HP: 473 | Mana: 338
HP Regen: 0.76 | Mana Regen: 1.05
Attack Speed: 0.69 | Armor: 3
Long before the war of the Scourge and the Sentinel, an ancient demon named Eredar waged war on all creation. No champion of Light could match him, but he was betrayed and killed by his own underlings. However, the faintest sliver of this shadow survived; over the millenia Eredar regained a portion of this former being and grows stronger each day, but in a twist of fate his new form was that of a gnoll. Eredar's new form is not well suited to direct confrontation, but he knows a number of objurations and tricks to deal with his foes; his skills include banishment, poison, curses, and darker demonic arts.
DisruptionDisruption (D)
Eredar banishes the target to a dimensional pocket for 2.5 seconds, removing it from play for the duration. Upon return two images of the target are created under Eredar's control which last for 6 seconds.
Level 1 - 2.5 second banish, illusions deal 30% damage, take 150% damage, and last for 5 seconds.
Level 2 - 2.5 second banish, illusions deal 40% damage, take 150% damage, and last for 6 seconds.
Level 3 - 2.5 second banish, illusions deal 50% damage, take 150% damage, and last for 7 seconds.
Level 4 - 2.5 second banish, illusions deal 60% damage, take 150% damage, and last for 8 seconds.
� Cast range: 600
� Note: Can target enemy, ally or self.
Mana Cost: 120
Cooldown: 25/22/19/16 seconds
Soul CatcherSoul Catcher (C)
Ererdar lays a curse on an area; one random enemy unit in the area is afflicted with the curse, causing it to take increased damage for 12 seconds.
Level 1 - 20% damage amplification
Level 2 - 30% damage amplification
Level 3 - 40% damage amplification
Level 4 - 50% damage amplification
AOE: 500; Cast Range: 600
Additional damage is pure damage.
Mana Cost: 50
Cooldown: 13
Shadow PoisonShadow Poison (W)
Eredar casts forth a shadowy poison which deals 50 damage and afflicts all it touches for 10 seconds. If a unit is affected again in this duration, the toxin will be renewed and amplified exponentially. At the end of the duration, the shadow poison deals extra damage for each time it affected the victim. You have small vision over affected heroes. Each stack increases the damage it would deal exponentially, up to 4 stacks.
Level 1 - Deals 50 base damage and 50 + 20/40/80/160 for each further stack
Level 2 - Deals 50 base damage and 50 + 35/70/140/280 for each further stack
Level 3 - Deals 50 base damage and 50 + 50/100/200/400 for each further stack
Level 4 - Deals 50 base damage and 50 + 65/130/260/520 for each further stack
AOE: 150; Travel Distance: 1500

Release Poison
Hotkey: E
Description: Releases the shadow poison from affected units, causing the bonus damage to occur immediately.
Cooldown: 1 second
Mana Cost: None

Mana Cost: 50
Cooldown: 3
Demonic PurgeDemonic Purge (G)
Eredar casts a powerful demonic purge on a target enemy, removing all positive buffs. The purged target slowly regains its movement speed over 4 seconds. At the end of the purge the target takes damage.
Level 1 - 200 damage
Level 2 - 300 damage
Level 3 - 400 damage
Mana Cost: 200
Cooldown: 50

Akasha - The Queen of Pain Walkthrough Guide








Akasha - The Queen of Pain

Akasha - The Queen of Pain
Range: 550 | Move Speed: 300
Primary: INT
Str: 16 + 1.7 | Agi: 18 + 2 | Int: 24 + 2.5
Damage: 45 � 53 | HP: 454 | Mana: 312
HP Regen: 0.73 | Mana Regen: 0.97
Attack Speed: 0.69 | Armor: 2
Akasha is one of the many souls claimed by the blade, Frostmourne. Raised to serve the Lich King as a Banshee, she desired to become pure substance once more. Driving deep into the forests, she was able to subdue and possess a Succubus minion. Rightly bearing the title, Queen of Pain, she enjoys nothing more than inflicting massive damage on her foes, using both the poisonous strikes of her succubus host and the vicious howls retained from her Banshee nature. Akasha breaks her enemies' eardrums with torturing screams, some so loud they manifest into powerful waves that ripple across the lands, shattering all in their wake.
 Shadow StrikeShadow Strike (D)
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Slow quantity increases per level.
Level 1 - 50 strike damage, 30 duration damage. 20% initial slow.
Level 2 - 70 strike damage, 40 duration damage. 30% initial slow.
Level 3 - 70 strike damage, 50 duration damage. 40% initial slow.
Level 4 - 100 strike damage, 60 duration damage. 50% initial slow.
� Damage type: magical
� Duration damage is dealt to the affected units every 3 seconds during 15 seconds.
� Affected units slowly regain their original movement speed every second during 15 seconds.
� Units afflicted by Shadow Strike can be denied by their allies when their HP drops below 25% of their maximum health.
Mana Cost: 80/100/120/140
Cooldown: 20/16/12/8 Seconds
 BlinkBlink (B)
Short distance teleportation that allows one to move in and out of combat.
Level 1 - 700 Range.
Level 2 - 850 Range.
Level 3 - 1000 Range.
Level 4 - 1150 Range.
� Most projectiles can be evaded if Blink is used before they collide.
� If targeted further away than the maximum distance, Akasha will only teleport 80% of the maximum distance.
Mana Cost: 60
Cooldown: 12/10/8/6 seconds
Scream of PainScream of Pain (F)
The Queen of Pain lets loose a piercing scream, damaging nearby enemies.
Level 1 - 85 damage per target.
Level 2 - 165 damage per target.
Level 3 - 225 damage per target.
Level 4 - 300 damage per target.
� Damage type: magical
� Units not visible by Akasha will not be affected, even if they are within the range of the skill
� Area of Effect: 425/450/475/500
Mana Cost: 110/120/130/140
Cooldown: 7 seconds
Sonic WaveSonic Wave (W)
Creates a gigantic wave of sound which deals heavy damage to all units in a line.
Level 1 - 350 damage
Level 2 - 475 (530*) damage
Level 3 - 600 (725*) damage
Mana Cost: 250/360/500
Cooldown: 135 (100/70/40*) seconds
� Damage type: magical
� Casting Range: 700
� Can be improved by Aghanim's Scepter (* shows the improved values).

Demnok Lannik - Warlock Walkthrough Guide








Demnok Lannik - Warlock

Demnok Lannik - Warlock
Range: 600 | Move Speed: 295
Primary: INT
Str: 18 + 2.5 | Agi: 10 + 1.0 | Int: 24 + 2.7
Damage: 46 - 56 | HP: 492 | Mana: 312
HP Regen: 0.79 | Mana Regen: 0.97
Attack Speed: 0.65 | Armor: 2
Former cultist of the Blacksun, Lannik was among the first of many orcs enslaved by the wretched demons when the Legion's taint befell the lands of Kalimdor - a dire affliction that grew stronger over the years. Mannoroth's sudden and unexpected demise severed this Warlock's ties to demonology, and the absence of its corrupting influenced caused his body to wither onto the verge of death. In exchange for life beyond the grave, he bound a pact with the Lich King. A master of demons and destructive spellwork, this warlock delights in tormenting creatures of the Light, extinguishing them like candles until none are left alive.
Fatal BondsFatal Bonds (F)
Bonds several enemy units together, causing 20% of the damage dealt to any of them to be partially felt by the others. Lasts 25 seconds.
Level 1 - Bonds 3 units together.
Level 2 - Bonds 4 units together.
Level 3 - Bonds 5 units together.
Level 4 - Bonds 6 units together.
� Damage type: HP removal
� Damage will not disable abilities or items like Kelen's Dagger which requires player based damage.
Mana Cost: 120
Cooldown: 25 seconds
Shadow WordShadow Word (W)
A single word causes powerful magics to envelop the target. Creates a healing mechanism on a friendly target or damages an unfriendly one. Does not dispel on attack. Lasts 8 seconds
Level 1 - Heals or damages 10 hit points per second.
Level 2 - Heals or damages 20 hit points per second.
Level 3 - Heals or damages 30 hit points per second.
Level 4 - Heals or damages 40 hit points per second.
� Damage type: magical
� A hero affected by Shadow Word may be denied once it falls below 25% of its maximum health.
� Casting range: 500
Mana Cost: 90/110/130/150
Cooldown: 20 seconds
UpheavalUpheaval (E)
Stirs up inert magic in a target area, channeling the force into a powerful slowing current that grows more powerful with every passing second it's channeled. Can channel up to 10 seconds and up to 84% slow.
Level 1 - Slows by 7% per second, slow lasts 3 seconds.
Level 2 - Slows by 14% per second, slow lasts 3 seconds.
Level 3 - Slows by 21% per second, slow lasts 3 seconds.
Level 4 - Slows by 28% per second, slow lasts 3 seconds.
� Slow amount is calculating with duration of channel, not with how long enemy was in area of effect.
� Casting range: 700
� Area of Effect: 650
Mana Cost: 100/110/120/130
Cooldown: 50 seconds
Rain of ChaosRain of Chaos (R)
Calls an Infernal down from the sky, dealing 100 damage and stunning nearby enemies for 1 second. The infernal lasts 60 seconds, takes reduced damage from spells, has Permanent Immolation and a chance to Pulverize an area on attack.
Level 1 - Summons an Infernal with average attack and 320 movement speed.
Level 2 - Summons an Infernal with powerful attack and 340 movement speed.
Level 3 - Summons an Infernal with deadly attack and 360 movement speed.
Mana Cost: 200/250/300
Cooldown: 165 seconds
� Damage type: magical
� Magic immune units will be stunned.
� Destroys trees in its AoE.
� Casting range: 1200
� Area of Effect: 600
� Aghanim's Scepter calls down 2 golems which land 0.3 seconds apart. HP and attack are 75% of normal. Bounty is 50% of normal.

Flaming Fists


Description: Gives Infernal a 40% chance that an attack will deal 75/115/150 bonus damage to nearby units.
Area of Effect: 300(Full damage AoE)/350(Half damage AoE)
� Damage type: magical

Permanent Immolation


Description: Burns Infernal's nearby enemy units for 20/30/40 damage per second.
Area of Effect: 250
� Damage type: magical
� Immolation from different Infernals will stack.

Resistant Skin


Description: Reduces the duration of negative spells and renders the Infernal immune to certain spells.
� Regarding damage and duration from different spells (like Cyclone and Frost Bite) will consider this unit a hero.
� Cannot be transmuted.
� Cannot be dominated.
� N'aix cannot use Infest on Infernal.