Tuesday, August 30, 2011

Jakiro - The Twin Head Dragon Walkthrough Guide








Jakiro - The Twin Head Dragon

Jakiro - The Twin Head Dragon
Range: 400 | Move Speed: 290
Primary: INT
Str: 24 + 2.3 | Agi: 10 + 1.2 | Int: 28 + 2.8
Damage: 46 - 54 | HP: 606 | Mana: 364
HP Regen: 0.97 | Mana Regen: 1.13
Attack Speed: 0.65 | Armor: 2
Orginally found gnawing at the roots of the World Tree during an excavation, this magnificent Chimaera�s age is impossible to determine. With his large snapping heads and agressive, unpredictable behavior, Jakiro is an intimidating creature to say the least, yet in loyal to the Sentinel for reasons all his own. Due to his strange mystical nature, he has a strange affinity with the element forces of ice and fire, allows him to devastate all he sees before him, and is more than capable of keeping a targets enemy in his line of fury. The Scourge would do best to be wary of this dragon, lest they all freeze and shatter as their precious Frozen Throne melts before their eyes.
Dual BreathDual Breath (D)
Jakiro's twin heads let loose an icy blast followed closely by a wave of fire, each dealing initial damage. Enemy units are both slowed and dealt fire damage per second for 4 seconds.
Level 1 - 35 damage per breath, 5 fire damage per second.
Level 2 - 70 damage per breath, 10 fire damage per second.
Level 3 - 105 damage per breath, 15 fire damage per second.
Level 4 - 140 damage per breath, 20 fire damage per second.
� Damage type: magical
� The slow lasts for 4 seconds and it slows for 30% movespeed and 20% IAS.
� Dual Breath has a 200 starting AoE and 250 final AoE.
� Has a 0.4 second interval between each breath.
Casting range: 500
Mana Cost: 135/140/155/170
Cooldown: 10 seconds
Ice PathIce Path (T)
Creates a path of ice in front of Jakiro. After 0.5 second, the path explodes and freezes nearby enemy units. Has 1100 range.
Level 1 - Freezes enemy units, lasts 1 seconds.
Level 2 - Freezes enemy units, lasts 1.33 seconds.
Level 3 - Freezes enemy units, lasts 1.66 seconds.
Level 4 - Freezes enemy units, lasts 2 seconds.
� It takes 0.5 seconds for the path to reach its full extent.
� Frozen units by Ice Path are completly disabled, same properties as Stun.
� Area of Effect: 175
Mana Cost: 75
Cooldown: 16/15/14/13 seconds
Liquid FireLiquid Fire (A)
Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AoE), and slow their attacks for 5 seconds.
Level 1 - 10 damage per second and 20% attack speed reduction.
Level 2 - 15 damage per second and 30% attack speed reduction.
Level 3 - 20 damage per second and 40% attack speed reduction.
Level 4 - 25 damage per second and 50% attack speed reduction.
� Damage type: magical
� This ability works on units and buildings.
� If used on an enemy tower, it will slow the tower's attacks.
Mana Cost: N/A
Cooldown: 20/15/10/5
MacropyreMacropyre (R)
Jakiro unleashes a line of pulsing flame strikes in front of him. Each flame strike deals damage per second for 5 seconds, and has a 225 AoE radius. 6 flame strikes and 900 (1350*) Range.
Level 1 - 100 (125*) damage per second.
Level 2 - 140 (175*) damage per second.
Level 3 - 180 (225*) damage per second.
Mana Cost: 220 / 330 / 440
Cooldown: 60 Seconds
� Damage type: magical
� Macropyre destroys all trees in the path of fire.
� Macropyre has a 0.2 (0.05 second with Aghanim's Scepter) second interval between each Flame Strike.
� Casting range: 500/700/850/850
� Can be improved by Aghanim's Scepter (* shows the improved values).

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