Tuesday, August 30, 2011

Rhasta - Shadow Shaman Walkthrough Guide








Rhasta - Shadow Shaman

Rhasta - Shadow Shaman
Range: 500 | Move Speed: 285
Primary: INT
Str: 19 + 1.6 | Agi: 16 + 1.6 | Int: 21 + 3
Damage: 47 � 54 | HP: 511 | Mana: 273
HP Regen: 0.82 | Mana Regen: 0.85
Attack Speed: 0.68 | Armor: 1
Once a gifted troll witch doctor, young Rhasta was well versed with the secrets of voodoo magic. When the war between the Sentinel and the Scourge began, Rhasta, then a Shadow Hunter, offered his allegiance to the Sentinels to vanquish the Scourge once and for all. While he was gifted as a witch doctor, Rhasta is a genius as a shadow hunter, exceeding his master by mastering the art of summoning multiple serpent wards, binding enemies for a short time and casting elemental lightning to several units.
Ether ShockEther Shock (R)
Calls forth a cone of lightning, hitting multiple enemy units for damage.
Level 1 - 140 damage to 1 targets.
Level 2 - 200 damage to 3 targets.
Level 3 - 260 damage to 5 targets.
Level 4 - 320 damage to 7 targets.
� Damage type: magical
� Casting range: 600
� Area of Effect: 200
Mana Cost: 95/105/135/160
Cooldown: 8 Seconds
VoodooVoodoo (D)
Transforms an enemy unit into a random critter, disabling special abilities.
Level 1 - Lasts 1.25 seconds.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 2.75 seconds.
Level 4 - Lasts 3.5 seconds.
� If the target is an illusion, it will be instantly destroyed.
� The hexed target will have a base movespeed of 100.
� Hex disables damage block and evasion.
� Casting range: 500
Mana Cost: 110/140/170/200
Cooldown: 13
ShacklesShackles (E)
Magically binds a target enemy, so that it cannot move or attack and deals 40 damage per second.
Level 1 - Lasts 2.5 seconds.
Level 2 - Lasts 3.25 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 4.75 seconds.
� Damage type: magical
� Shackles is a channeling spell.
� Casting range: 400
Mana Cost: 110/130/155/185
Cooldown: 16
Mass Serpent WardMass Serpent Ward (W)
Summons 8 immobile serpentine wards to attack enemies. The wards last 45 seconds and are immune to magic.
Level 1 - Summons 8 Serpent Wards, which have 39 - 43 (53-59 *) damage.
Level 2 - Summons 8 Serpent Wards, which have 54 - 58 (74-79 *) damage.
Level 3 - Summons 8 Serpent Wards, which have 69 - 73 (94-100 *) damage.
Mana Cost: 200/350/600
Cooldown: 110
� Serpent Wards deal piercing damage.
� Serpent Wards have splash damage.
� Can be improved by Aghanim's Scepter (* shows the improved values).

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