Monday, August 29, 2011

Meepo - Geomancer Walkthrough Guide








Meepo - Geomancer

Meepo - Geomancer
Range: 128 | Move Speed: 305
Primary: AGI
Str: 23 + 1.6 | Agi: 23 + 1.9 | Int: 20 + 1.6
Damage: 39 - 45 | HP: 587 | Mana: 260
HP Regen: 0.94 | Mana Regen: 0.81
Attack Speed: 0.72 | Armor: 5
Originally worshipped by the pagan tribes of Germania and the black forests that encompassed it, Meepo is a mischievous spirit of the earth who enjoys burying his enemies alive in mountains of rock spikes, pinning them down into helplessness as he pummels them into submission with his mighty shovel. The most disturbing of the Geomancer's powers, however, is his ability to separate his being into multiple selves, each as powerful as the original and making him potentially four times the trouble for the unlucky who encounter him.
EarthbindEarthbind (E)
Rains earthen spikes across a target area, pinning down all enemy units in the 220 AOE. Lasts for 2 seconds.
Level 1 - Ensares enemy units.
Level 2 - Ensares enemy units.
Level 3 - Ensares enemy units.
Level 4 - Ensares enemy units.
� Prevents enemies from using blink skills.
� Does not hit invisible units, but ensnared units won't be able to become invisible.
� Interrupts channeling spells if the target isn't affected by this ability already.
� Does not work on magic immune units.
� Does not work on Roshan.
� Casting range: 500/750/1000/1250
Mana Cost: 100
Cooldown: 20/16/12/8 seconds
PoofPoof (F)
Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 1.5 seconds, Meepo instantly teleports to nearest target Geomancer, dealing damage in 400 AOE in the departure and arrival locations.
Level 1 - 50 damage.
Level 2 - 80 damage.
Level 3 - 110 damage.
Level 4 - 140 damage.
� When targeted, Meepo will teleport to the Meepo closest to the target point (can be the same Meepo as casts it).
� If Meepo teleports to himself, both departure and arrival damage will be dealt in the same area.
Casting range: Global
� Area of Effect: 400
Mana Cost: 80
Cooldown: 14/12/10/8 Seconds
GeostrikeGeostrike (G)
The Geomancer enchants his weapon with the essence of the earth, crushing the life from his enemies and numbing their legs. Slows target movement speed and deals damage per second. The effects are additive with other geomancers. Lasts 2 seconds.
Level 1 - 5% slow, 5 damage per second.
Level 2 - 10% slow, 10 damage per second.
Level 3 - 15% slow, 15 damage per second.
Level 4 - 20% slow, 20 damage per second.
� Does not stack with buff placers.
� Geostrike's slow of every Meepo stacks directly.
Mana Cost: N/A
Cooldown: N/A
Divided We StandDivided We Stand (D)
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.
Level 1 - 1 Geomancer.
Level 2 - 2 Geomancers.
Level 3 - 3 Geomancers.
Mana Cost: N/A
Cooldown: N/A
� The only item that transfers to the clones is one pair of boots (any type).
� Meepo clones can use active abilities from Boots of Travel and Phase Boots.
� Meepo clones gain 25% of any extra attributes the primary Meepo has.
� Can be upgraded by Aghanim's Scepter: adds an extra clone. Note that the Scepter is undroppable once acquired.

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