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Disruption (D) Eredar banishes the target to a dimensional pocket for 2.5 seconds, removing it from play for the duration. Upon return two images of the target are created under Eredar's control which last for 6 seconds. Level 1 - 2.5 second banish, illusions deal 30% damage, take 150% damage, and last for 5 seconds. Level 2 - 2.5 second banish, illusions deal 40% damage, take 150% damage, and last for 6 seconds. Level 3 - 2.5 second banish, illusions deal 50% damage, take 150% damage, and last for 7 seconds. Level 4 - 2.5 second banish, illusions deal 60% damage, take 150% damage, and last for 8 seconds. � Cast range: 600 � Note: Can target enemy, ally or self. Mana Cost: 120 Cooldown: 25/22/19/16 seconds | |||
Soul Catcher (C) Ererdar lays a curse on an area; one random enemy unit in the area is afflicted with the curse, causing it to take increased damage for 12 seconds. Level 1 - 20% damage amplification Level 2 - 30% damage amplification Level 3 - 40% damage amplification Level 4 - 50% damage amplification AOE: 500; Cast Range: 600 Additional damage is pure damage. Mana Cost: 50 Cooldown: 13 | |||
Shadow Poison (W) Eredar casts forth a shadowy poison which deals 50 damage and afflicts all it touches for 10 seconds. If a unit is affected again in this duration, the toxin will be renewed and amplified exponentially. At the end of the duration, the shadow poison deals extra damage for each time it affected the victim. You have small vision over affected heroes. Each stack increases the damage it would deal exponentially, up to 4 stacks. Level 1 - Deals 50 base damage and 50 + 20/40/80/160 for each further stack Level 2 - Deals 50 base damage and 50 + 35/70/140/280 for each further stack Level 3 - Deals 50 base damage and 50 + 50/100/200/400 for each further stack Level 4 - Deals 50 base damage and 50 + 65/130/260/520 for each further stack AOE: 150; Travel Distance: 1500 Release Poison Hotkey: E Description: Releases the shadow poison from affected units, causing the bonus damage to occur immediately. Cooldown: 1 second Mana Cost: None Mana Cost: 50 Cooldown: 3 | |||
Demonic Purge (G) Eredar casts a powerful demonic purge on a target enemy, removing all positive buffs. The purged target slowly regains its movement speed over 4 seconds. At the end of the purge the target takes damage. Level 1 - 200 damage Level 2 - 300 damage Level 3 - 400 damage Mana Cost: 200 Cooldown: 50 |
Tuesday, August 30, 2011
Eredar - The Shadow Demon Walkthrough Guide
Akasha - The Queen of Pain Walkthrough Guide
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Shadow Strike (D) Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Slow quantity increases per level. Level 1 - 50 strike damage, 30 duration damage. 20% initial slow. Level 2 - 70 strike damage, 40 duration damage. 30% initial slow. Level 3 - 70 strike damage, 50 duration damage. 40% initial slow. Level 4 - 100 strike damage, 60 duration damage. 50% initial slow. � Damage type: magical � Duration damage is dealt to the affected units every 3 seconds during 15 seconds. � Affected units slowly regain their original movement speed every second during 15 seconds. � Units afflicted by Shadow Strike can be denied by their allies when their HP drops below 25% of their maximum health. Mana Cost: 80/100/120/140 Cooldown: 20/16/12/8 Seconds | |||
Blink (B) Short distance teleportation that allows one to move in and out of combat. Level 1 - 700 Range. Level 2 - 850 Range. Level 3 - 1000 Range. Level 4 - 1150 Range. � Most projectiles can be evaded if Blink is used before they collide. � If targeted further away than the maximum distance, Akasha will only teleport 80% of the maximum distance. Mana Cost: 60 Cooldown: 12/10/8/6 seconds | |||
Scream of Pain (F) The Queen of Pain lets loose a piercing scream, damaging nearby enemies. Level 1 - 85 damage per target. Level 2 - 165 damage per target. Level 3 - 225 damage per target. Level 4 - 300 damage per target. � Damage type: magical � Units not visible by Akasha will not be affected, even if they are within the range of the skill � Area of Effect: 425/450/475/500 Mana Cost: 110/120/130/140 Cooldown: 7 seconds | |||
Sonic Wave (W) Creates a gigantic wave of sound which deals heavy damage to all units in a line. Level 1 - 350 damage Level 2 - 475 (530*) damage Level 3 - 600 (725*) damage Mana Cost: 250/360/500 Cooldown: 135 (100/70/40*) seconds � Damage type: magical � Casting Range: 700 � Can be improved by Aghanim's Scepter (* shows the improved values). |
Demnok Lannik - Warlock Walkthrough Guide
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Fatal Bonds (F) Bonds several enemy units together, causing 20% of the damage dealt to any of them to be partially felt by the others. Lasts 25 seconds. Level 1 - Bonds 3 units together. Level 2 - Bonds 4 units together. Level 3 - Bonds 5 units together. Level 4 - Bonds 6 units together. � Damage type: HP removal � Damage will not disable abilities or items like Kelen's Dagger which requires player based damage. Mana Cost: 120 Cooldown: 25 seconds | |||
Shadow Word (W) A single word causes powerful magics to envelop the target. Creates a healing mechanism on a friendly target or damages an unfriendly one. Does not dispel on attack. Lasts 8 seconds Level 1 - Heals or damages 10 hit points per second. Level 2 - Heals or damages 20 hit points per second. Level 3 - Heals or damages 30 hit points per second. Level 4 - Heals or damages 40 hit points per second. � Damage type: magical � A hero affected by Shadow Word may be denied once it falls below 25% of its maximum health. � Casting range: 500 Mana Cost: 90/110/130/150 Cooldown: 20 seconds | |||
Upheaval (E) Stirs up inert magic in a target area, channeling the force into a powerful slowing current that grows more powerful with every passing second it's channeled. Can channel up to 10 seconds and up to 84% slow. Level 1 - Slows by 7% per second, slow lasts 3 seconds. Level 2 - Slows by 14% per second, slow lasts 3 seconds. Level 3 - Slows by 21% per second, slow lasts 3 seconds. Level 4 - Slows by 28% per second, slow lasts 3 seconds. � Slow amount is calculating with duration of channel, not with how long enemy was in area of effect. � Casting range: 700 � Area of Effect: 650 Mana Cost: 100/110/120/130 Cooldown: 50 seconds | |||
Rain of Chaos (R) Calls an Infernal down from the sky, dealing 100 damage and stunning nearby enemies for 1 second. The infernal lasts 60 seconds, takes reduced damage from spells, has Permanent Immolation and a chance to Pulverize an area on attack. Level 1 - Summons an Infernal with average attack and 320 movement speed. Level 2 - Summons an Infernal with powerful attack and 340 movement speed. Level 3 - Summons an Infernal with deadly attack and 360 movement speed. Mana Cost: 200/250/300 Cooldown: 165 seconds � Damage type: magical � Magic immune units will be stunned. � Destroys trees in its AoE. � Casting range: 1200 � Area of Effect: 600 � Aghanim's Scepter calls down 2 golems which land 0.3 seconds apart. HP and attack are 75% of normal. Bounty is 50% of normal. Flaming Fists Description: Gives Infernal a 40% chance that an attack will deal 75/115/150 bonus damage to nearby units. Area of Effect: 300(Full damage AoE)/350(Half damage AoE) � Damage type: magical Permanent Immolation Description: Burns Infernal's nearby enemy units for 20/30/40 damage per second. Area of Effect: 250 � Damage type: magical � Immolation from different Infernals will stack. Resistant Skin Description: Reduces the duration of negative spells and renders the Infernal immune to certain spells. � Regarding damage and duration from different spells (like Cyclone and Frost Bite) will consider this unit a hero. � Cannot be transmuted. � Cannot be dominated. � N'aix cannot use Infest on Infernal. |
Pugna - Oblivion Walkthrough Guide
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Nether Blast (B) Creates a blast of exploding pulses from the Nether Plane, dealing damage to units and buildings. Level 1 - Deals 100 Damage (40 to structures). Level 2 - Deals 175 Damage (60 to structures). Level 3 - Deals 250 Damage (80 to structures). Level 4 - Deals 325 Damage (100 to structures). � Damage type: magical � Effect is delayed 0.5 seconds. � Casting range: 400 � Area of Effect: 400 Mana Cost: 85/105/125/145 Cooldown: 5.5 | |||
Decrepify (C) Pugna casts a powerful banishing magic on a unit. The unit is sent to the ethereal plane for a small period of time, reducing its movement speed by 50% and rendering it unable to attack. It takes 44% extra damage from spells. Level 1 - Affected unit takes 44% extra damage from spells, lasts 2 seconds. Level 2 - Affected unit takes 44% extra damage from spells, lasts 2.5 seconds. Level 3 - Affected unit takes 44% extra damage from spells, lasts 3 seconds. Level 4 - Affected unit takes 44% extra damage from spells, lasts 3.5 seconds. � Only magical and pure damage can harm units under the effect of Decrepify. � Scream of Pain, Echo Slam, and Heat Seeking Missile will not damage a Decrepified target, even though they deal magical damage. � Casting range: 550 Mana Cost: 100 Cooldown: 13/11/9/7 Seconds | |||
Nether Ward (W) Summons a Nether Ward that prevents enemy heroes from regenerating mana and can cast Mana Flare, which deals damage to enemy heroes as they cast spells. Lasts 25 seconds. Each level increases the area of effect of the Ward's Mana Flare, the Mana Flare damage, the negative mana regen and the hp of the ward. Level 1 - Ward has 75 HP, -1.5 Mana regeneration to enemies, Mana Flare deals 0.75 damage per each point of Mana. Level 2 - Ward has 150 HP, -3.0 Mana regeneration to enemies, Mana Flare deals 1.00 damage per each point of Mana. Level 3 - Ward has 225 HP, -4.5 Mana regeneration to enemies, Mana Flare deals 1.25 damage per each point of Mana. Level 4 - Ward has 300 HP, -6.0 Mana regeneration to enemies, Mana Flare deals 1.50 damage per each point of Mana. � Damage type: magical � Mana Flare is triggered when an enemy casts a spell and the damage is based on the spell's mana-cost. � Mana Flare deals the damage before the actual spell is cast, so if the target dies the spell will have no effect. � Area of Effect: 700/1000/1300/1600 Mana Cost: 80 Cooldown: 35 seconds | |||
Life Drain (D) Pugna summons a very powerful draining magic that absorbs the life essence of an enemy unit. Lasts 9 seconds. Level 1 - Drains 95 (150*) HP per second. Level 2 - Drains 140 (200*) HP per second. Level 3 - Drains 185 (250*) HP per second. Mana Cost: 125/175/225 Cooldown: 22 (0*) seconds � Damage type: magical � Life Drain is a channeling spell. � HP drained depends on the actual damage dealt, so Decrepify increases it and spell reduction reduces it. � Will continue to drain as long as the target stays within 850 range from Pugna. � If the target is an illusion it's destroyed on the first damage tick. � Casting range: 850 � Can be improved by Aghanim's Scepter (* shows the improved values). |
Harbinger - Obsidian Destroyer Walkthrough GUide
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Arcane Orb (R) Gives the Destroyer extra power to damage his enemies based on his remaining mana pool. Damage type is pure. Level 1 - Deals 6% of your current remaining mana. Deals 100 bonus damage to illusions and summoned units. Level 2 - Deals 7% of your current remaining mana. Deals 200 bonus damage to illusions and summoned units. Level 3 - Deals 8% of your current remaining mana. Deals 300 bonus damage to illusions and summoned units. Level 4 - Deals 9% of your current remaining mana. Deals 400 bonus damage to illusions and summoned units. � Damage type: pure � The damage is calculated after the mana cost is spent. � Does not stack with orb effects and buff placers. � Casting range: 450 Mana Cost: 100 Cooldown: 0 Seconds | |||
Astral Imprisonment (T) Teleports a target allied or enemy hero into an astral prison. The hero remains separated from the real world for the duration of the spell. If cast on an enemy, Harbinger steals intelligence from the target. Intelligence is restored to the hero after 60 seconds. Level 1 - Banished for 1 second. 2 Int exchange. Level 2 - Banished for 2 second. 4 Int exchange. Level 3 - Banished for 3 second. 6 Int exchange. Level 4 - Banished for 4 second. 8 Int exchange. � When cast on an ally, no intelligence is stolen and vision is not removed. � Imprisoned units are hidden and invulnerable, but do not lose their vision of the surrounding area. � Casting range: 550 Mana Cost: 120/140/160/180 Cooldown: 18/16/14/12 | |||
Essence Aura (E) Whenever a nearby allied hero casts a spell, it has a chance to restore a portion of its mana pool. Passively adds to the Destroyer's base mana pool. Level 1 - 10% chance to restore. Increases base mana by 75. Level 2 - 20% chance to restore. Increases base mana by 150. Level 3 - 30% chance to restore. Increases base mana by 225. Level 4 - 40% chance to restore. Increases base mana by 300. � When autocasting Arcane Orb, the chance to restore mana is reduced to 5%/10%/15%/20%. � If Arcane Orb is cast manually it has the regular 10%/20%/30%/40% chance for mana restoration. � Several skills with no cooldown (such as the Storm Spirit's Ball Lightning) and toggled spells (such as the Witch Doctor's Voodoo Restoration) cannot trigger Essence Aura. � Area of Effect: 1000 Mana Cost: N/A Cooldown: N/A | |||
Sanity`s Eclipse (C) The Obsidian Destroyer unleashes his full potential; his mind unleashes a psionic storm able to penetrate lesser minds with terminal force, dealing massive damage to them. More crafty minds are able to resist most of the damage, but they expend most of their energies to do so, losing 75% of their mana. Heroes with more intelligence than the Destroyer are unaffected. Level 1 - Deals damage equal to 8x (9x*) the difference between the heroes intelligence and Destroyer's intelligence. Level 2 - Deals damage equal to 9x (10x*) the difference between the heroes intelligence and Destroyer's intelligence. Level 3 - Deals damage equal to 10x (11x*) the difference between the heroes intelligence and Destroyer's intelligence. Mana Cost: 175/250/325 Cooldown: 160 � Damage type: magical � Does not affect units under the effect of Astral Imprisonment. � If an enemy hero takes less than 80/270/500 damage (at levels 1/2/3), he will lose 75% of his current mana. � Casting range: 600/650/700 � Area of Effect: 400/500/600 (700/750/800*) � Aghanim's Scepter improves damage and casting range (denoted by *) |
Darchrow - Enigma Walkthrough Guide
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Malefice (F) Focuses Darchow`s hatred on a target, causing it to take damage over time and become repeatedly stunned. Level 1 - 30 damage every 2 seconds, lasts 2 seconds. Level 2 - 40 damage every 2 seconds, lasts 4 seconds. Level 3 - 65 damage every 2 seconds, lasts 4 seconds. Level 4 - 80 damage every 2 seconds, lasts 6 seconds. � Damage type: magical � The stuns will only be applied if the target is visible, contrary to the damage which is still dealt. � Casting range: 600 Mana Cost: 110/130/150/160 Cooldown: 15 seconds | |||
Demonic Conversion (C) Splits a creep into 3 malevolent aspects of itself, coming under your control. Lasts 35 seconds. Level 1 - Spawns 3 Lesser Eidolons. Level 2 - Spawns 3 Eidolons. Level 3 - Spawns 3 Greater Eidolons. Level 4 - Spawns 3 Dire Eidolons. � The converted enemy unit will give you gold bounty and experience. � Eidolons will multiply when they have attacked 6 times. When this happens their health is restored. � Casting range: 700 Mana Cost: 170 Cooldown: 35 seconds | |||
Midnight Pulse (D) Steeps an area in dark magic, causing all opponents who dare enter to take damage. Lasts 8 seconds. Level 1 - 3% max life lost per second. Level 2 - 4% max life lost per second. Level 3 - 5% max life lost per second. Level 4 - 6% max life lost per second. � Damage type: magical � Damage goes through magic immunity. � Destroys trees in its area. � Casting range: 500 � Area of Effect: 400 Mana Cost: 95/110/125/140 Cooldown: 25 seconds | |||
Black Hole (B) Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage. Lasts 4 seconds. Level 1 - 30 damage at range, 60 damage close up. Level 2 - 50 damage at range, 100 damage close up. Level 3 - 70 damage at range, 140 damage close up. Mana Cost: 200/300/400 Cooldown: 200/190/180 seconds � Damage type: magical � Casting range: 250 � Area of Effect: 400 Pull AoE / 500 Far Damage AoE /150 Close Damage AoE � Disable works on magic immune units. � Completely disables all caught enemies. |
Kel`Thuzad - Lich Walkthrough Guide
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Frost Nova (V) Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds. Level 1 - Deals 50 to the target damage and 75 AoE damage. Level 2 - Deals 100 to the target damage and 100 AoE damage. Level 3 - Deals 150 to the target damage and 125 AoE damage. Level 4 - Deals 200 to the target damage and 150 AoE damage. � Damage type: magical � Frost slows movement speed by 30% and attack speed by 20%. � Casting range: 600 � Area of Effect: 200 Mana Cost: 125/150/170/190 Cooldown: 9.25/9.25/9.25/8 seconds | |||
Frost Armor (F) Creates a shield of frost around a target friendly unit. The shield adds armor and slows attacking melee units for 2 seconds. Lasts 40 seconds. Level 1 - Adds 3 armor. Level 2 - Adds 5 armor. Level 3 - Adds 7 armor. Level 4 - Adds 9 armor. � Frost slows movement speed by 30% and attack speed by 20%. � If autocast is activated, the Lich will cast this spell on nearby allies who are attacked. � Casting range: 800 Mana Cost: 50 Cooldown: 5 Seconds | |||
Dark Ritual (D) Sacrifices a target friendly unit to convert its hit points into mana. Level 1 - Converts 15% of the current HP of the creep to mana. Level 2 - Converts 30% of the current HP of the creep to mana. Level 3 - Converts 45% of the current HP of the creep to mana. Level 4 - Converts 60% of the current HP of the creep to mana. � Enemy heroes get no experience from creeps killed with Dark Ritual. Casting range: 400 Mana Cost: 25 Cooldown: 35/30/25/20 Seconds | |||
Chain Frost (C) Releases a jumping breath of frost that jumps 7 times. Level 1 - Deals 280 (370*) damage per jump. Level 2 - Deals 370 (460*) damage per jump. Level 3 - Deals 460 (550*) damage per jump. Mana Cost: 200/325/500 Cooldown: 145/115/60 � Damage type: magical � Frost slows movement speed by 30% and attack speed by 20%. � The first target of this skill is ministuned. � Casting range: 750 (850*) � Bouncing Distance: 600 � Can be improved by Aghanim's Scepter (* shows the improved values). |
Rotund`jere - Necrolyte Walkthrough Guide
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Death Pulse (D) The Necrolyte releases a wave of death from the core of his being, dealing damage to enemies and healing allies. Level 1 - Deals 75 damage and heals 50 HP. Level 2 - Deals 125 damage and heals 75 HP. Level 3 - Deals 200 damage and heals 100 HP. Level 4 - Deals 275 damage and heals 130 HP. � Damage type: magical � Death Pulse can't be evaded by moving or blinking. � Can heal magic immune units. � Area of Effect: 400/450/475/500 Mana Cost: 125/145/165/185 Cooldown: 8/7/6/5 | |||
Heartstopper Aura (T) The deathly air stills the hearts of his opponents, causing them to lose a percentage of their max health over time. Level 1 - Deals 0.4% of the max HP of the target per second. Level 2 - Deals 0.6% of the max HP of the target per second. Level 3 - Deals 0.8% of the max HP of the target per second. Level 4 - Deals 1.0% of the max HP of the target per second. � Damage type: HP removal � Damage counts as negative regeneration, and will thus not disable abilities or items like Kelen's Dagger which requires player based damage. � Area of Effect: 1000 Mana Cost: N/A Cooldown: N/A | |||
Sadist (I) Reveling in death and pain, the Necrolyte gains mana back for killing units. Level 1 - Regains 12 mana. Level 2 - Regains 24 mana. Level 3 - Regains 36 mana. Level 4 - Regains 48 mana. � Sadist is also triggered by denies. Mana Cost: N/A Cooldown: N/A | |||
Reaper`s Scythe (R) Brings a target to full realization of its own mortality, dealing damage based on how much life the target is missing. Stuns for 1.5 seconds. Level 1 - Deals 0.4 (0.6*) damage per hit point missing and stuns. Level 2 - Deals 0.6 (0.9*) damage per hit point missing and stuns. Level 3 - Deals 0.9 (1.2*) damage per hit point missing and stuns. Mana Cost: 175(150)/340/500 Cooldown: 100/85/70 (70 at all levels with Scepter) � Damage type: magical � Damage is dealt at the end of the stun. � Disable works on magic immune units. � Casting range: 600 � Can be improved by Aghanim's Scepter (* shows the improved values). |
Krobelus - The Death Prophet Walkthrough Guide
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Carrion Swarm (R) Sends a horde of bats to damage enemies. Level 1 - 100 damage per unit. Level 2 - 175 damage per unit. Level 3 - 250 damage per unit. Level 4 - 300 damage per unit. � Damage type: magical � Casting range: 600 � Area of Effect: 110 (Starting AoE)/700 (Distance)/300 (Final AoE) Mana Cost: 105/120/140/165 Cooldown: 8 | |||
Silence (E) Stops all enemies in a target area from casting spells. Level 1 - Silences units in a target area, lasts 3 seconds. Level 2 - Silences units in a target area, lasts 4 seconds. Level 3 - Silences units in a target area, lasts 5 seconds. Level 4 - Silences units in a target area, lasts 6 seconds. � Targets can still use items when silenced � Casting range: 900 Area of Effect: 200/275/350/350 Mana Cost: 80 Cooldown: 15 seconds | |||
Witchcraft (C) Increases the potency of each of Krobelus' spells and provides a passive movement speed boost. Level 1 - Improves spells, increases movement speed by 3%. Level 2 - Improves spells, increases movement speed by 6%. Level 3 - Improves spells, increases movement speed by 9%. Level 4 - Improves spells, increases movement speed by 12%. � Decreases Carrion Swarm and Silence cooldown by 1/2/3/4 seconds. � Decreases Carrion Swarm and Silence manacost by 10/15/20/25. � Creates 3/4/5/6 extra Exorcism spirits. Mana Cost: N/A Cooldown: N/A | |||
Exorcism (X) Unleashes evil spirits to attack your enemies. Lasts 30 seconds. Level 1 - Summons 4 evil spirits. Level 2 - Summons 10 evil spirits. Level 3 - Summons 18 evil spirits. Mana Cost: 200/300/400 Cooldown: 100 Seconds � Spirits do 43-48 hero type damage. � If a spirit gets 2000 range or more from Krobelus, it will be destroyed. � After the spell ends, the spirits will heal Krobelus for 25% of the damage dealt by them. � The spirits' damage is reduced by armor, but not by damage block (Stout Shield, etc.). |
Lion - Demon Witch Walkthrough Guide
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Impale (Lion) (E) The Demon Witch releases his demonic magics into the ground in order to thrust solidified rock spikes along a straight path. This sends all his enemies into the air, only to take damage on their painful impact with the ground. Level 1 - 60 damage, lasts 0.5 second. Level 2 - 130 damage, lasts 1 second. Level 3 - 200 damage, lasts 1.5 seconds. Level 4 - 260 damage, lasts 2 seconds. � Damage type: magical � Hit units will fly for 0.52 seconds before the real stun is applied. � Distance traveled is 700. � Casting range: 500 � Area of Effect: 150 Mana Cost: 100/120/145/170 Cooldown: 12 | |||
Voodoo (D) Transforms an enemy unit into a random critter, disabling special abilities. Level 1 - Lasts 1.25 seconds. Level 2 - Lasts 2 seconds. Level 3 - Lasts 2.75 seconds. Level 4 - Lasts 3.5 seconds. � If the target is an illusion, it will be instantly destroyed. � The hexed target will have a base movespeed of 100. � Hex disables damage block and evasion. � Casting range: 500 Mana Cost: 110/140/170/200 Cooldown: 13 | |||
Mana Drain (R) Absorbs the magical energies of a target enemy unit by taking mana from it every second. Lasts 4 seconds. Level 1 - 20 mana drained per second. Level 2 - 40 mana drained per second. Level 3 - 60 mana drained per second. Level 4 - 100 mana drained per second. � Illusions which are being Mana Drained will be destroyed after 1 second. � Can continue to drain as long as the target is within 800 range from Lion. � Casting range: 600/650/700/750 Mana Cost: 10 Cooldown: 25/20/15/10 seconds | |||
Finger of Death (F) Instantly rips at a target, attempting to turn it inside-out. Deals massive damage. Level 1 - Deals 500 (600*) damage. Level 2 - Deals 650 (800*) damage. Level 3 - Deals 850 (1025*) damage. Mana Cost: 200/420/650(625) Cooldown: 150/90/55(50) � Damage type: magical � Casting range: 700 � Can be improved by Aghanim's Scepter (* shows the improved values). |
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