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Sprint (T) Slardar increases his movement speed dramatically, but takes 15% bonus damage. Lasts for 20 seconds. Level 1 - Increases speed by 20%. Level 2 - Increases speed by 27%. Level 3 - Increases speed by 33%. Level 4 - Increases speed by 40%. � Activating this skill does not cancel channeling spells, meaning you can use Boots of Travel and then use this skill without canceling the teleportation. � Does not stack with Mask of Madness. � Amplified damage is the same type of damage dealt. Mana Cost: 50 Cooldown: 40 | |||
Slithereen Crush (R) Slams the ground, stunning and damaging nearby enemy land units. Slows enemy units by 20% for 2 seconds afterwards. Level 1 - 50 damage, 1 second stun. Level 2 - 100 damage, 1.5 second stun. Level 3 - 150 damage, 2 second stun. Level 4 - 200 damage, 2.5 second stun. � Damage type: physical � Area of Effect: 350 stun AoE, 360 slow AoE Mana Cost: 80/95/105/115 Cooldown: 8 | |||
Bash (B) Gives a chance that an attack will do bonus damage and stun an opponent for 1 second. Level 1 - 10% chance per attack, 40 bonus damage. Level 2 - 15% chance per attack, 50 bonus damage. Level 3 - 20% chance per attack, 60 bonus damage. Level 4 - 25% chance per attack, 70 bonus damage. � Damage type: magical � Stun works on magic immune units. � Does not stack with Cranium Basher. Mana Cost: N/A Cooldown: N/A | |||
Amplify Damage (G) Amplifies physical damage against enemy units by reducing their armor. Lasts 25 seconds. Level 1 - Reduces armor by 8. Level 2 - Reduces armor by 12. Level 3 - Reduces armor by 16. Mana Cost: 25 Cooldown: 10 seconds � Works on magic immune units. � Provides True Sight on enemy unit. � Casting range: 700 |
Monday, August 29, 2011
Slardar - The Slithereen Guard Walkthrough Guide
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