Tuesday, August 30, 2011

Raijin Thunderkeg - Storm Spirit Walkthrough Guide








Raijin Thunderkeg - Storm Spirit

Raijin Thunderkeg - Storm Spirit
Range: 480 | Move Speed: 295
Primary: INT
Str: 19 + 1.5 | Agi: 22 + 1.8 | Int: 23 + 2.6
Damage: 48 - 58 | HP: 511 | Mana: 299
HP Regen: 0.82 | Mana Regen: 0.93
Attack Speed: 0.72 | Armor: 5
A celestial being summoned to aid the Sentinel in their darkest hour; the Storm Spirit chose to manifest itself in the life essence of a humble elementalist, Raijin Thunderkeg. Though the Pandaren's soul perished during the profound surge of pure electrical essence, the divine entity even now seeks refuge in Raijin's body, unable to thrive on its own. However, despite its mortal imprisonment, the Storm Spirit is far from being limited of its tremendous powers. Able of manipulating vast, inexhaustible sources of energy in mysterious ways, it swiftly hails destructive sparks of lightning upon the Sentinel's adversaries, eradicating all that dared to cross its path.
Static RemnantStatic Remnant (R)
Raijin creates a remnant of himself containg his essence. The Static Remnant will release its stored energy whenever an enemy unit comes near it. Lasts 12 seconds.
Level 1 - 140 Damage.
Level 2 - 180 Damage.
Level 3 - 220 Damage.
Level 4 - 260 Damage.
� Damage type: magical
� Static Remnants take 1 second to materialize after this spell is cast.
� Remnants have flying vision and can see over cliffs and trees.
� The explosion actually hits units in a 260 AOE, but will only be triggered by units within 235 AOE.
� Area of Effect: 235
Mana Cost: 70/80/90/100
Cooldown: 4
Electric VortexElectric Vortex (E)
Storm focuses his energy to rip open vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.
Level 1 - Pulls 100 units over 1 second.
Level 2 - Pulls 150 units over 1.5 seconds.
Level 3 - Pulls 200 units over 2 seconds.
Level 4 - Pulls 250 units over 2.5 seconds.
� This ability slows the Storm Spirit by 50% for 3 seconds.
� This skill is blocked by Linken's Sphere and can't target magic immune units.
� Casting range: 300
Mana Cost: 100/110/120/130
Cooldown: 20
OverloadOverload (V)
Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.
Level 1 - 30 damage.
Level 2 - 45 damage.
Level 3 - 60 damage.
Level 4 - 75 damage.
� Damage type: magical
� Overload slows all affected units' movement speed by 80% and attack speed by 50% for 0.6 seconds.
� Using items does not trigger Overload.
� Area of Effect: 300
Mana Cost: N/A
Cooldown: N/A
Ball LightningBall Lightning (G)
Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or reaches his target. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.
Level 1 - Moves the Storm Spirit to the targeted location doing 8 damage per 100 units traveled at 1250 movespeed.
Level 2 - Moves the Storm Spirit to the targeted location doing 12 damage per 100 units traveled at 1875 movespeed.
Level 3 - Moves the Storm Spirit to the targeted location doing 16 damage per 100 units traveled at 2500 movespeed.
Mana Cost: N/A
Cooldown: N/A
� Damage type: magical
� If the Storm Spirit runs out of mana while traveling he will stop immediately.
� Initial mana cost: 15 + 7% of total mana pool.
� Mana cost per 100 units traveled: 10 + 1% of total mana pool.
� Instant cast abilities can be used while traveling.
� While using this ability, the Storm Spirit is invulnerable.
� This ability destroys trees.
� Area of Effect: 150/225/300

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