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Avalanche (V) Bombards an area with rocks stunning and damaging enemy land units. 2 second stun duration. Level 1 - 100 damage. Level 2 - 180 damage. Level 3 - 260 damage. Level 4 - 300 damage. Mana Cost: 120 Cooldown: 17 seconds | |||
Toss (T) Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Cannot toss Dragon Knight in Elder Form. Level 1 - 75 damage, 700 range. Level 2 - 150 damage, 900 range. Level 3 - 225 damage, 1100 range. Level 4 - 300 damage, 1300 range. � If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends. � Tossed allies do not take any damage. Mana Cost: 120 Cooldown: 10 seconds | |||
Craggy Exterior (C) Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds. Level 1 - 2 armor, 6% chance for 25 stun damage Level 2 - 3 armor, 12% chance for 35 stun damage Level 3 - 4 armor, 18% chance for 45 stun damage Level 4 - 5 armor, 24% chance for 55 stun damage � Damage type: magical � Works on melee and ranged units within 300 range of Tiny. � The stun and damage occur at the beginning of the attack. Mana Cost: N/A Cooldown: N/A | |||
Grow (W) Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases move speed. Level 1 - 50 bonus damage, 20% reduced attack speed. Increases the damage taken by the tossed unit to 35% Level 2 - 100 bonus damage, 35% reduced attack speed. Increases the damage taken by the tossed unit to 50% Level 3 - 150 bonus damage, 50% reduced attack speed. Increases the damage taken by the tossed unit to 65% Mana Cost: N/A Cooldown: N/A � Does not increase the damage from Toss on allies. � Each level increases Tiny's movement speed by 20. � Improved by Aghanim's Scepter, Tiny can target trees to pick them up as weapons, which makes his attack range longer, gives him bonus damage against buildings and 50% splash in a 400 aoe for 6 attacks. Adds an extra level of upgrade to his toss damage that his ultimate normally gives. |
Monday, August 29, 2011
Tiny - The Stone Giant Walkthrough Guide
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