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Bloodrage (D) Drives a unit into a bloodthristy rage. That unit is unable to cast spells, has its attack damage increased, and loses a small amount of hit points every second. Level 1 - Increases damage by 20%, takes 20 HP per second, lasts 6 seconds. Level 2 - Increases damage by 40%, takes 20 HP per second, lasts 7 seconds. Level 3 - Increases damage by 60%, takes 20 HP per second, lasts 8 seconds. Level 4 - Increases damage by 80%, takes 20 HP per second, lasts 9 seconds. � Damage type: magical � Bloodrage can be casted on an allied, enemy or neutral unit. � Casting range: 600 Mana Cost: 80 Cooldown: 12/10/8/6 | |||
Blood Bath (B) Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source. If Strygwyr does not kill a hero but is within 225 aoe when the hero dies, he will still regenerate hp. Level 1 - Regenerates 10% of the Hero's max hp, 5% for 225 aoe. 10% for creeps. Level 2 - Regenerates 20% of the Hero's max hp, 10% for 225 aoe. 15% for creeps. Level 3 - Regenerates 30% of the Hero's max hp, 15% for 225 aoe. 20% for creeps. Level 4 - Regenerates 40% of the Hero's max hp, 20% for 225 aoe. 25% for creeps. � Denied creeps and heroes will also trigger Bloodbath, illusions will not trigger Bloodbath. � Strygwyr will regenerate hp regardless of how he killed the unit, be it with spells, items or attacks. Mana Cost: N/A Cooldown: N/A | |||
Strygwyr`s Thirst (T) Enables Strygwyr to sense the bleeding of any enemy hero below 40% hp. If it finds one, Strygwyr gains vision of that unit and increases move speed. Level 1 - Increases movement speed by 11%. Grants vision of the target, lasts until no nearby valid target exist. Level 2 - Increases movement speed by 22%. Grants vision of the target, lasts until no nearby valid target exist. Level 3 - Increases movement speed by 33%. Grants vision of the target, lasts until no nearby valid target exist. Level 4 - Increases movement speed by 44%. Grants vision of the target, lasts until no nearby valid target exist. � Strygwyr's Thirst is not triggered by Illusions. � Invisible units will show up on the minimap, but won't be able to get targeted directly. If a target order (attack or spell) has been set on them before they go invisible, the order will be fulfilled. Units can also autoattack these invisible units. � Area of Effect: 1500/3000/4500/6000 Mana Cost: N/A Cooldown: N/A | |||
Rupture (R) Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life. Level 1 - 150 initial damage. Deals 20% of the distance moved as damage, lasts 5 seconds. Level 2 - 250 initial damage. Deals 40% of the distance moved as damage, lasts 7 seconds. Level 3 - 350 initial damage. Deals 60% of the distance moved as damage, lasts 9 seconds. Mana Cost: 150/200/250 Cooldown: 70 � Damage type: pure � Deals a maximum of 200 damage per 0.25 seconds. If a unit exceeds the 200 damage cap in less than the stated time, it will not receive damage. � Casting range: 1000 |
Monday, August 29, 2011
Strygwyr - The Bloodseeker Walkthrough Guide
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