| |||
Decay (D) Dirge saps away the strength of enemy heroes and retains it for a period of time. Level 1 - 4 strength, 40 damage, lasts 21 seconds. Level 2 - 4 strength, 80 damage, lasts 24 seconds. Level 3 - 4 strength, 120 damage, lasts 27 seconds. Level 4 - 4 strength, 160 damage, lasts 30 seconds. � Damage type: magical � Effect is stackable, but can't set hero's strength lower than 1. � The strength loss takes effect before the damage. � Casting range: 625 � Area of Effect: 300 Mana Cost: 70/90/110/130 Cooldown: 11/9/7/5 | |||
Soul Rip (R) Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. Level 1 - Damages/Heals the target by 25 for each unit around; 5 units max. Level 2 - Damages/Heals the target by 25 for each unit around; 10 units max. Level 3 - Damages/Heals the target by 25 for each unit around; 15 units max. Level 4 - Damages/Heals the target by 25 for each unit around; 20 units max. � Damage type: magical � Can heal Tombstone, but can't heal or damage another buildings. � Every counted unit, friend or enemy, is damaged by 25; it can kill (or deny) counted units. � Casting range: 650 � Area of Effect: 1000 Mana Cost: 50/75/100/125 Cooldown: 25/20/15/10 | |||
Tombstone (T) Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled. Level 1 - 100 HP Deathlust requirement, lasts 15 seconds. Level 2 - 200 HP Deathlust requirement, lasts 20 seconds. Level 3 - 300 HP Deathlust requirement, lasts 25 seconds. Level 4 - 400 HP Deathlust requirement, lasts 30 seconds. � The zombies have the passive ability Deathlust, which grants the zombie an extra 50% movement and attack speed if its target has below 100/200/300/400 hp. � Tombstone is magic immune, but can be healed by Soul Rip. � Zombies won't spawn to attack buildings. � Casting range: 600 � Area of Effect: 600/800/1000/1200 Mana Cost: 120/130/140/150 Cooldown: 60 seconds | |||
Flesh Golem (F) Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed. When a plagued unit dies, its essence is transfered back to the Undying, healing it for 6% (10% *) (2% (3 *) if non-hero) of its maximum life. Lasts 30 seconds. Level 1 - Gives 20% extra damage. Level 2 - Gives 25% extra damage. Level 3 - Gives 30% extra damage. Mana Cost: 100 Cooldown: 90 Seconds � The souls of units killed near Dirge will return to heal him even if he did not kill them. � Plague Aura is strongest within 200 distance of Dirge (amplifies 20% / 25% / 30%) and decreases farther away from him (minimum of 5% / 10% / 15%). � Movement Speed is reduced by 9% in a 750 Area of Effect � Dying illusions do not trigger Plague Aura's heal � Area of Effect: 750 � Can be upgraded with Aghanim's Scepter (* shows upgraded values) |
Monday, August 29, 2011
Dirge - Undying Walkthrough Guide
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment