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Burrowstrike (E) The Sand King burrows into the ground and tunnels forward, impaling everything above him, then resurfaces. Burrowstrike stuns enemies for 1.65 seconds. Level 1 - Deals 100 damage, 350 casting range. Level 2 - Deals 160 damage, 450 casting range. Level 3 - Deals 220 damage, 550 casting range. Level 4 - Deals 280 damage, 650 casting range. � Damage type: magical � Hit units will fly for 0.52 seconds before the real stun is applied. � Area of Effect: 175 Mana Cost: 110/120/130/140 Cooldown: 11 Seconds | |||
Sand Storm (R) Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage. Level 1 - Deals 20 damage per second. 0.6 second delay before Sand King is revealed, lasts 20 seconds. Level 2 - Deals 40 damage per second. 0.9 second delay before Sand King is revealed, lasts 40 seconds. Level 3 - Deals 60 damage per second. 1.2 second delay before Sand King is revealed, lasts 60 seconds. Level 4 - Deals 80 damage per second. 1.5 second delay before Sand King is revealed, lasts 80 seconds. � Damage type: magical � If the Sand King is magic immune at the moment of casting Sand Storm, it will not become invisible. � Sand Storm is considered a channeling spell. � Area of Effect: 300/350/400/550 Mana Cost: 60/50/40/30 Cooldown: 40/30/20/10 | |||
Caustic Finale (L) Each of the Sand King's attacks injects a deadly venom that causes the target to explode violently on death, dealing damage in an area. Level 1 - 90 damage. Level 2 - 130 damage. Level 3 - 170 damage. Level 4 - 220 damage. � Caustic Finale is an Orb Effect. � Damage type: magical � Exploding units leave no corpse. � Caustic Finale places a buff on the attacked unit that lasts 2 seconds. If a unit dies with the buff on it, it will still explode, regardless if Sand King delivered the killing blow or not. � Does not work on denies (the buff is not placed on allied units). � Area of Effect: 400 Mana Cost: N/A Cooldown: N/A | |||
Epicenter (C) Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken. Level 1 - Emits 6(8*) pulses. Each pulse deals 110 damage and slows by 30%. Level 2 - Emits 8(10*) pulses. Each pulse deals 110 damage and slows by 30%. Level 3 - Emits 10(12*) pulses. Each pulse deals 110 damage and slows by 30%. Mana Cost: 175/250/325 Cooldown: 140/120/100 (120/100/80 with Scepter) � Damage type: magical � Sand King channels for 2 seconds before activating this skill. Stopping the channeling will waste the cooldown and mana required for the skill. � The pulses are centered on the Sand King's current location, not where he first casted the spell. � The AoE of the pulses is 300/350/400/450/500/550/600/675/700/725/(800*) � Can be improved by Aghanim's Scepter (* shows the improved values). |
Monday, August 29, 2011
Crixalis - Sand King Walkthrough Guide
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