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Shackleshot (E) Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it. Level 1 - Stun for 0.75 seconds, or 1.5 if close to enemy unit or tree. Level 2 - Stun for 0.75 seconds, or 2.25 if close to enemy unit or tree. Level 3 - Stun for 0.75 seconds, or 3 if close to enemy unit or tree. Level 4 - Stun for 0.75 seconds, or 3.75 if close to enemy unit or tree. � If the target isn't shackled to anything, the stun only lasts 0.75 seconds. � This spell can shackle two enemies together, stunning them both. � Trees created by Furion's Sprout spell are valid targets for shackling. � Can shackle the target to an enemy unit or tree at most 425 units behind it. � Casting range: 600 Mana Cost: 90/100/110/120 Cooldown: 12 seconds | |||
Powershot (R) Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels 1700 distance, dealing damage and destroying trees in its path. The damaged dealt is greatest to the first target of it hits and is reduced by 10% with each other it passes through. Level 1 - Fires an arrow that shoots through targets with 120 initial damage, and 10% reduced damage for each other target hit. Level 2 - Fires an arrow that shoots through targets with 200 initial damage, and 10% reduced damage for each other target hit. Level 3 - Fires an arrow that shoots through targets with 280 initial damage, and 10% reduced damage for each other target hit. Level 4 - Fires an arrow that shoots through targets with 360 initial damage, and 10% reduced damage for each other target hit. � Damage type: magical � The arrow initially moves at a rate of 3000 units per second. � The arrow is slowed a little each time it hits an enemy or a tree. � This spell destroys trees. � This skill has a short channeling time. If canceled before Alleria finishes channeling, the arrow will deal less damage. � Casting range: 1800 � Area of Effect: 150 Mana Cost: 90/100/110/120 Cooldown: 9 | |||
Windrunner (W) Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AoE around her. Level 1 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 8%, lasts 2.75 seconds. Level 2 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 16%, lasts 3.50 seconds. Level 3 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 24%, lasts 4.25 seconds. Level 4 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 30%, lasts 5 seconds. � The slow will affect enemies with magic immunity. � Incoming projectiles before this skill is activated will not be evaded. Mana Cost: 100 Cooldown: 15 | |||
Focus Fire (F) Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed. Damage is reduced in this state. Level 1 - Constantly attacks with 50% reduced damage and maximum attack speed at the target. Level 2 - Constantly attacks with 40% reduced damage and maximum attack speed at the target. Level 3 - Constantly attacks with 30% reduced damage and maximum attack speed at the target. Mana Cost: 200/300/400 Cooldown: 60 (15 with Scepter) � The damage reduction affects all damage from Alleria while the spell is active, including alternate damage such as orb effects. � With Aghanim's Scepter it no longer reduces damage from secondary item effects (Like bonus damage from Bash, Chain Lightning). � Can target buildings and magic immune units. � Casting range: 600 |
Tuesday, August 30, 2011
Alleria - Windrunner Walkthrough Guide
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