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Sticky Napalm (C) Targets an area and drenches it in very sticky oil. Amplifies any fire damage and slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stack up to 10 times. Lasts for 7 seconds. Level 1 - 10 damage and 3% slow per stack. Level 2 - 15 damage and 5% slow per stack. Level 3 - 20 damage and 7% slow per stack. Level 4 - 25 damage and 9% slow per stack. � Damage type: magical � All damage from Batrider's attacks, items and skills is amplified, except for damage from Radiance. � Casting range: 700 � Area of Effect: 375 Mana Cost: 20 Cooldown: 3 | |||
Flamebreak (R) Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast. Level 1 - 75 damage. Level 2 - 150 damage. Level 3 - 225 damage. Level 4 - 300 damage. � Damage type: magical � If a target gets directly hit, it will be stunned for 0.5 seconds. � Area of Effect: 400 Mana Cost: 80/100/120/140 Cooldown: 11 seconds | |||
Firefly (E) Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him. Lasts 15 seconds. Level 1 - 20 damage per second. Level 2 - 40 damage per second. Level 3 - 60 damage per second. Level 4 - 80 damage per second. � Damage type: magical � During this the Batrider can fly above units, trees and impassable terrain. � If duration ends when above impassable terrain, the Batrider can get stuck. � Will destroy trees when flying above them. � Area of Effect: 200 Mana Cost: 100 Cooldown: 40 seconds | |||
Flaming Lasso (F) Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves. Does not drag units onto impassable terrain. Teleporting or blinking will break the lasso. Level 1 - Drags the target for 3 seconds. Level 2 - Drags the target for 3.5 seconds. Level 3 - Drags the target for 4 seconds. Mana Cost: 150 Cooldown: 90/70/50 seconds � Killing the Batrider or the target will break the lasso before its expiration. � If the distance between the Batrider and the target is more than 400 the lasso breaks. � Disable works on magic immune units. � Casting range: 175 |
Tuesday, August 30, 2011
Jin'zakk - Batrider Wallthrough Guide
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