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Magic Missile (C) A magic missile is thrown at an enemy unit, stunning and causing damage. Cast range of 500. Level 1 - Deals 100 damage and stuns for 1.45 seconds. Level 2 - Deals 175 damage and stuns for 1.55 seconds. Level 3 - Deals 250 damage and stuns for 1.65 seconds. Level 4 - Deals 325 damage and stuns for 1.75 seconds. Mana Cost: 110/120/130/140 Cooldown: 10 | |||
Wave of Terror (E) Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced. Level 1 - Reduces base armor by 2. Deals 18.75 damage. Level 2 - Reduces base armor by 3. Deals 37.5 damage. Level 3 - Reduces base armor by 4. Deals 56.25 damage. Level 4 - Reduces base armor by 5. Deals 75 damage. � Damage type: HP loss � The wave gives vision as it goes forward. � Only decreases base damage and that given by the primary attribute of the units. Mana Cost: 40 Cooldown: 15 Seconds | |||
Command Aura (D) Increases nearby (within 900 AoE) units' damage. Level 1 - 12% damage. Level 2 - 20% damage. Level 3 - 28% damage. Level 4 - 36% damage. � The bonus damage provided by the aura is based on base damage and primary attribute. Mana Cost: N/A Cooldown: N/A | |||
Nether Swap (W) Instantaneously swaps positions with a target hero. Level 1 - 600 range. Level 2 - 900 range. Level 3 - 1200 range. Mana Cost: 100/ 150/ 200 Cooldown: 45 (10 with Scepter) � Works on magic immune units. � Trees near Vengeful Spirit and the target will be destroyed upon swapping. � Interrupts channeling skills of the target. � Aghanim's Scepter drastically reduces cool down to 10 seconds at all levels and allows you to target creeps. |
Monday, August 29, 2011
Shendelzare Silkwood - The Vengeful Spirit Walkthrough Guide
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